Admiral your Minotaur won't be a Cowtaur (lol) for long, I think you're almost there, the only thing that is missing is proportions. I believe with just some scaling here and there that it'll evolve to a minotaur, like scaling the neck some so its thicker. That alone should go a long way for the next stage in the evolution .
On another note, I just found out what you meant about the wings, they are a bitch -.-. Spent quite a while trying to find a way to add that small thickness, oh and thanks for the tip on adding the thickness, I was gona do a small film and that wouldn't have worked .
I messed around a bit with modifiers and adding a Subsurf dramatically increases the quality of the model, I was amazed.
Subsurf Modifier added:
I think some of the quality is lost in the JPEG. but the difference is incredible. This of course comes at a price, without the subsurf my model has around 2800 faces, but if I apply the subsurf it goes up to 11,500 faces . So I'll leave it off for now and to be honest I don't even know if that would carry over to a game, hell we don't even know if Blender will work with Elemental -.-.
Anyways, what do you think about the wings Raven? Should they be longer? Wider? You mentioned someplace they used them to glide instead of flying so I'm not sure how big they should be Also idk what to do about the eyes, in Elemental they animate the eyes with still pictures I think. In the unit folders there are still pics called "X_Blink" or something, which is basically 3 separate pics of an eye blinking. I have no idea how to apply that to a model .
Edit: @Lupine I'm currently using Blender 2.49, it's a free 3D modeling software. With it you can model, animate, assign materials and textures and a bunch of other stuff I don't even know about yet. Best part is there are many tutorials online that are free and they are usually well done and you will learn fast since its such an easy to use program.