As I'm currently investigating the XML files in my little spare time, I struggled a bit with some values:
<RaceConfigs>
- Within here we have several options like UnitScale, SkinColor, etc which are part of the <UnitType> class as well. How does this play out? Which one is ruling or is there a reason for duplication? E.g. I tried to modify UnitScale to 0.5, but within the game, I saw no difference - not in the Faction selection screen neither InGame.
- As asked already, what is the SovereinUnitType, WorkerName, Spellbook, A_CoreManaRegeneration doing? Again, it seems whether something for the AI or I don't understand the reason

General question:
In the Faction selection screen currently Empire or Kingdom as the only allegiance. For the core game and the lore thereof, its fine. But if we create an own faction does this really fit? we have tailor-made TechTrees, maybe different Terraintypes. Is this screen something we can easily modify without touching the UI itself? I don't think so. Could this maybe considered to have a bit of a different layout - a more general one so we can create our own lore's for the factions/races?
More to come.
Thx in advance
Wyl
PS: Something I find nice myself about the game is that everytime I make a modification and try to see what happens InGame, I see myself playing 100+ turns even it would not be needed for testing the mod
Good sign for the game 