[Suggestion] Scaling in mods

The scaling in the mods is a little messed up, if I scale things it does not properly convert to the proper size for say a tactical battle, If I want a castle wall all I can get is a dinky castle wall, If I want it to be bigger I cannot do that it only scales up to max, you cannot scale it to completely fit the size of the tile, in the tile editor before you use it in the map editor.

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This is a pretty important aspect if you ask me. Scaling needs to be accurately shown when we make buildings or dungeons with the editors and want to use them on custom maps. In a way it almost sounds like a bug too though. Maybe you should post this in the Elemental Beta Section as a bug report as well and see what happens.