DAZ Studio and Poser have great user communities, tons of tutorials on modeling, rigging, and animation. The important thing, though, I think, is how rigging is done in Elemental. I'm not sure it's as simple as exporting the animations from your 3D app.
When modders take off, maybe someone will post, "This is simlar to modding in ____," and we can look up tutorials in those other games' forums. I'm sure Elemental's not the only game to use Intel Havok format, or to use their illustrated art style.