Actually techtrading in Elemetal is a bit strange, because of the fact, that techs themselves do not have fixed prices, but depend on your progress within one tech tree. Therefore you cannot give a value to a given tech researchpoint wise. As a result the AI should value techs according to their benefits (e.g., the civ IV AI did dynamically calculate a value for each tech). This weighting should then be used not only for techtrading but also for research. (And it also should weight the value that a given technology will offer to you).
As a result - is implemented correctly - the AI should value your technologies (and the technologies of the other AIs) quite low and its own technologies rather high (remember it researches the preferred technologies itself) tehrefore technologiy trade will happen rather seldom.
Furthermore the current prices of technology are somewhat inflated. In 3C' you can simply buy a technology from the AIs for the gildar produced by your caravans in one turn.
I will further assume, that we will see - or rather not see because they are hidden from view - some "shoppinglists" and "for-sale-lists" for the AI, where all proposeas you make, that do not fit to one of the lists are either dramatically increased in cost, or will simply be refused.