ok, here goes. On level up, you can buy an ability (depending on the level), and place 2 stat points into any of the following: Strength, Dexterity, Intelligence, Constitution, Wisdom, and Charisma
On level up, HP increases +1 for every 5 points of constitution
On level up, Essence increases +1 for every 10 points of intelligence
passive abilities ... Strength, Dexterity, Constitution, and Charisma increase +1 for every 10 points of essence.
passive abilities ... mana regen increases +1 for every 10 points of Wisdom
passive abilities ... status effect resistance increased +5% for every 10 points of constitution
passive abilities ... spell point cap/ arcane knowledge cap increases +1 for every 1 point of Wisdom.
passive abilities ... spell power/ success chance can depend on either Intelligence, Wisdom, or Charisma ... most Illusion spells depend on Charisma, most Domination/Psionic spells depend on Wisdom, and most attack spells depend on Intelligence. Some spells may depend on a combination of sorts.
passive abilities ... +1 combat speed for every 15 points of dexterity
passive abilities ... +1 base attack for every 15 points of strength
passive abilities ... +1 gildar for every 15 points of charisma, +1 research for every 20 points of Intelligence, +1 spell point per turn for every 20 points of Wisdom
passive abilities ... +1% chance of having children for every 10 points of Charisma (per turn?)
passive abilities ... (slight) reduction of enemy morale for every 20 points of Strength
passive abilities ... (slight) increase of allied morale for every 16 points of Charisma
passive abilities ... slight increase in Dodge and Parry % chance for every 12 points of Dexterity
passive abilities ... +1 defense vs ranged attack for every 20 points of Dexterity
passive abilities ... +1 defense vs melee attack for every 17 points of Constitution
passive abilities ... +1 damage reduction for every 20 points of Constitution
passive abilities ... +1 damage dealt (if attack hits) for every 25 points of Strength
passive abilities ... Bribes are 10% more expensive for every 11 points in Charisma -> Champions only
passive abilities ... Assassins/Sneak attacks are less effective for every 15 points in Wisdom
passive abilities ... civil Revolt is less likely to happen, and more easily solved diplomatically for every 12 points of Charisma
passive abilities ... offspring is more likely to stay loyal for every 15 points of charisma
passive abilities ... +1 prestige in capital for every 17 points of Charisma