So this is most certainly too little too late and I recall a few months back this topic was visited already. But I thought we'd visit it again
So I've been reading these forums for a long time, and if there is one big thing people seem weary of its the technology system. While it is somewhat different than the Civilization series, it's virtually the same at the roots: you accumulate points from your "base" and once you reach a certain threshold, you get a technology which improves your performance in a certain area. Usually, the place that you gain these research points from has little to do with the activity that you are innovating and it is for the most part static. This mechanic is probably one of the eldest and most enduring concepts in gaming history, even predating the First Person Shooter.
So I'd like to dedicate this thread to truly novel tech system ideas. That is, systems that don't revolve around the concept of an abstract scholar sitting in a "library" in a city researching "super death weapon X." So allow me to start:
A Tech System For Warfare: This system was inspired by Spartan culture. As we all know, Sparta wasn't exactly the most culturally advanced city state nor did they have the most sophisticated city infrastructure. But they were, of course, the most exceptional soldiery. How did this exceptionality arise? They fought hard and they fought often. So, for my idea, requisites for gaining new "techs" in warfare would revolve around... warfare. Fighting more would give you more warfare tech. Now before you protest, let me get to the end.
You would gain warfare tech based on your Kingdom's per capita military experience + a benefit from sheer volume of experienced soldiery. In other words, if you have a society with vast swaths of untrained peasants and only a few experienced soldiers, you would gain military tech very slowly. However, if half of your civilization is mobilized for war, you gain military tech very quickly. This allows small Kingdoms who fight constantly for their survival to keep up with the big guns who would otherwise spam tech gaining buildings for military supremacy. Now, the dynamic part about this system is that your tech gain is contingent on a shifting infrastructure. If you throw away your mighty army, you also throw away a lot of your tech gain in military endeavors. Also, if your empire grows during a lull of peace but your experienced soldiers don't, you begin to gain military tech more slowly.
Now, I'm not saying that every single tech used in warfare should be gained from this system. Techs that belong to the civilian tech trees and magic tech trees could occasionally bleed over into military use. For instance, if you are exceptional in magical or civilian techs, you would be able to use them to prop up your military. For instance, researching magical flaming swords would be a function of the magic tech tree and techs that help support a large military would be a function of the civilian tech tree. Also, when you civilian technology becomes sufficiently advanced, you might be allowed to construct special military academies that give you a modest stipend toward your military techs. You might also occassionally get special armor or weapons from civilian techs that are unversatile, but help you stay at least a step behind of warmongers if you are strictly a peaceful kingdom.
I've got a few other ideas for civilian and magical tech advance systems, but I'll open the floor to alternate ideas.