[Gameplay] Splitting Armies and Units Mid Battle (for TBS type system)
From controlling 1 to 10,000
As we know Elemental will allow the player to control a small army or unit of 4 or 5 men, to vast armies numbering in the tens of thousands. Since they've talked about a hybrid X-Com style type of combat I was thinking about how this will expand when it comes down to large armies. I had a interesting thought. Here's some "Hypothetical" examples.
1. If we have a small army of 10 men, allow us to control all 10 individually if we want.
2. When you have 100 men all of the same "type", then obviously it is more productive to control them as "1 Unit".
3. If we "right click" to bring up the commands we can give a unit, I.E. Cast Spell, Attack, Fire Arrow, etc etc, I think a command we should have Mid-Battle should be called "Split Unit" or "Divide Unit". This will turn a 100 man unit into two 50 man units.
This allows the player to divide armies and groups in the middle of a battle so they can break off part of a unit as a distraction, or to use it to sneak around the main force and assault from the side. This could be useful for deceiving the enemy as well as they might not see the entire force of Knights, just the Knights in front of them. Expecting those to be all the "Knights" on the field, they might not see that smaller unit of Knights riding around them for a flank attack.
The hard part from a programming aspect is if things are hard coded with a Unit Limit. As we all know from the Total War series and many other games, you can only have so many units on a screen at once. The TW series only allows 20 units per side on the battle-field at a time. If you have more then that they wait in reserve and come on-screen as units are killed. The waiting units slowly filter in and can be easily picked off. Why? Because each army can only have 20 units on-screen at once. This is done because of memory limitations on users PC's. I think we can find a better way though, don't you?