Now that people discussed in the journal what were their favorite intro, what should be the type of intro that would fit best for elemental. Here is an attempt to make a list of intro types:
1- Everyday story where something spectacular happens: Ex: Master of orion 2, starcraft.
Pros: Leave the players in suspense. Could build up the player before playing.
Cons: Does not show anything about the game.
2- Expose the background story: Ex: Super Metroid, Age of wonders,
Pros: Player knows for what they fight for. Build up the players before playing.
Cons: Does not show much about the game play.
3-Trailer type: Combination of movies and game play extracts:
Pros: Give an idea of the world and game play. Attract the interest of the players
Cons: All these chains of images makes no sense and confuse the players.
4-Extract of a piece of story: Ex: Tie Fighter
Simillar to type 2
5-Extract of a piece of game play:
Pros: Gives an idea of game play. Can incite the players to play.
Cons: Less spectacular since more fun when playing, looks more like a tutorial.
Questions?
1-Can you think of other types of intro?
2-Which one would you prefer for elemental.
Personally I like method 2 and 5.