Q: Is this like empire total war? zoom for battles while campaign map stops?
Nope. The whole game takes place in a singular space. You can certainly zoom in on battles and so forth but the gameplay isn't divided into sections; it's whole-cloth.
Q:what I am not seeing in the screenshots is a sense of depth perception. I am seeing the stars at the rear through the objects at the front.
That is a recognized problem: we'll be trying our best to resolve that and have a few ideas how we might do that but it's likely that those solutions will either have to be put in a day-0 patch or later on due to time constraints with the rest of the interface, multiplayer functionality, and so forth on the line.
Q:This game is out in August right?
August 21st, yes.
Q:Any chance of this coming to Impulse or Steam?
Steam has still yet to reply to our e-mail and so we are likely to stop pursuing a release with Steam until post-release.
As for Impulse, I cannot say. We would love to be on Impulse.
Q:I hope the ship desgin can also be very simple or automated, because I don't really like micromanaging that aspect of the game.
Modifying existing ship designs is fairly fast and designs will update automatically with your technological research but ships are not automatically designed a la Distant Worlds. Though the AI can see all the subsystems in the game we have been unable to teach it how to genetically build ships from those parts yet. That is likely to be pursued in later patches for the game as well as a rapid ship design constructor.
Q:Thanks for working on this project and I'm also very eager to support it. More video's would be welcome to see how the game looks like. THis also worked very well with Distant Worlds.
Thanks! I'd like to make some videos for you guys but I'm not the best at producing videos so they'll probably be a little cheesy/indie if I just one-off them from gameplay with commentary. I'm not quite sure how much time I have left to work on video content for the game but I'm trying to fight through all the interface design to get to it. With luck, I'll have some more video footage of the game for you guys soon.
Q:Back in April didn't he say "sometime in June/July?"
Yes, but we deemed that the game was far too unfinished for the game to launch back then so we moved the release date to August 21st, which is as far back as we could possibly push release without running completely out of funds and having to stop working on the game.
Q:When is the demo coming out?
We're not sure. With all of the above in mind, we're trying to find the time to do one but it may be as late as post-launch before we can actually produce a demo of the game. Hopefully we'll get to it before then, if not: sorry. 