I was wondering whether there would be any plans to represent the wealth of a city in Elemental. I mean, sure, there is going to be representation of the empire's coffers, but I was thinking more along the lines of the wealth of your citizens.
It might be interesting if each city had a simple wealth score that was influenced by a variety of factors. The wealth score would act as a positive modifier to taxes as well as possibly research. Any kind of industry would obviously increase the wealth of a city over time, with valuable commodities like gold mines, rare pelts, etc adding extra. In addition, factors like the frequency of national and international trade passing through the city would influence wealth. Wealth would slowly increase over time, representing your citizen's gradual acquisition of property, belongings, and personal capital. The wealth score also would represent all of economic activity and industry for which the sovereign is not personally responsible (it's assumed there are potters, jewelers, tailors, and a plethora of other crafters that the player doesn't manage but still are a part of daily life.) If you tax your citizens heavily, wealth grows slower. If you have a light tax burden, wealth grows faster.
Where it would get interesting, though, is when warfare is considered in the equation. When you defeat the garrison of an enemy city, you might have the option to raze it, subjugate it, or simply pillage it and leave. If you pillage a city, you steal a substantial portion of the city's wealth, a small portion of which you gain for your empire's coffers, but most of which is sent to your own cities to bolster their wealth score (with the wealth going primarily going to the cities with the most prestige.) You might even have the option of pillaging AND subjugating.
This would add an extra interesting dimension to warfare, since as it stands now, the only reason you would attack another player is if you intend on permanently capturing their cities. You might decide to create a civilization that has very poor wealth generation of its own, but instead relies on stealing it from others through conquest.
Any thoughts?