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- I really do like the tech system here... of course, it might be nice to have a more tree-looking UI where techs are connected to the techs that unlock them, but that's fairly minor on my list of concerns.
- The locked-down borders are driving me up the WALL!! If I had complete free-reighn here I would create a system in the general vein of this:
- You can't see a faction's borders at first. You can tell that the land has been revived by life or death magic and plan accordingly, but until you run into a unit you don't know who's doing the reviving.
- When you do run into a unit, the faction initiates diplomatic contact. They immediately have three options: allow all units of your faction in their borders, allow only non-attacking units, or ban you all together.
- If your units are banned from their borders, they will be set on an unchangeable auto-pilot path directly out of the territory. They can still stop to fight creatures, but not for anything else.
- If you violate closed borders, nothing happens UNLESS you get caught. At that point, you get kicked out(see above) and get a VEEEEERY hefty diplo penalty with that faction. Like, halfway from neutral to war hefty. The more units, the worse the penalty.
- You can of course close borders with any faction you know of or discover, and the AI should react to your border position accordingly.
- I'm writing this after a looong day of school and beta-testing while watching TV and eating ice cream, so the specifics are probably a little unrefined. I might come back to this tomorrow.
- Essence growth is too slow for my liking. It would help if levelling was linear as opposed to exponential, with the stat growth diminishing as opposed to the ease of levelling. "course, the state of the game now could very easily make it easier to level up w/o changing the math....
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