Game seems to work randomly now. Crashed after title screen (Not much hang time as my computer is fast, also only took a few seconds first load) three times and then worked. Going to keep opening, closing and seeing if any different debugs.
Here's what I got from inital fail after first play.
(Seems to go 2 crashes then working, could be a time thing?...never mind just worked three times in a row then crashed again). After the inital 3 then the next two seems to NOT crash more then crash.
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 18:26:03
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: FASTER1
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K Deluxe
BIOS: BIOS Date: 02/15/08 14:24:52 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Physical Memory: 3328MB RAM
Page File: 1857MB used, 3353MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip Type: GeForce GTX 285
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 1024.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Sound Blaster Audigy
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: P17.sys
Provider: CREATIVE
Driver Version: 5.12.0001.0512
Driver Date: 7/7/2005 04:14:30
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: Using 4 samples for multisampling.
DebugMessage: Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 285
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 8f761300
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreen
DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlas
DebugMessage: No files found matching mask Music\*.mp3
DebugMessage: No files found matching mask Event Music\*.mp3
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Units\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Not all memory has been freed from memory system Parse.
DebugMessage: 258 bytes of memory still allocated.
------
Here's what I got when it worked the next time after 3 failures.
---
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 18:30:09
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: FASTER1
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K Deluxe
BIOS: BIOS Date: 02/15/08 14:24:52 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Physical Memory: 3328MB RAM
Page File: 1864MB used, 3346MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip Type: GeForce GTX 285
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 1024.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Sound Blaster Audigy
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: P17.sys
Provider: CREATIVE
Driver Version: 5.12.0001.0512
Driver Date: 7/7/2005 04:14:30
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: Using 4 samples for multisampling.
DebugMessage: Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 285
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 8f761300
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreen
DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlas
DebugMessage: No files found matching mask Music\*.mp3
DebugMessage: No files found matching mask Event Music\*.mp3
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Units\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage: Create setup screens.
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: WM_CLOSE message received.
DebugMessage: Shutting down sound system.
DebugMessage: Clearing sound and music handles.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo0_tdtile0 4 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo1_tdtile1 12 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo2_tdtile2 7 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo3_tdtile3 16 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo4_tdtile4 2 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo5_tdtile5 6 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo6_tdtile6 8 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo7_tdtile7 5 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo8_tdtile8 19 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo9_tdtile9 4 references.
Debug Message: MWin Strip Engine: Max used verts was 0 verts
Debug Message: MWin Strip Engine: Max used verts was 0 verts
DebugMessage: GameUninitialize end
Debug Message: LEAK: CTexturePainterBuffer: 018E3B48 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 033A1E98 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 04AE7648 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 04B29E48 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 04C31008 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 049394A8 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 04AE6388 leaked with 1 refs
Debug Message: LEAK (CLib3DComponentFactory): IRenderer refcount nonzero at release-time; 1 refcount.
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\ScreenSpace.fx has 17 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\effectSystemShaders.fx has 10 refs
Debug Message: Resource Manager leaked resource: texture wrapper: C:\Program Files\Stardock Games\Elemental\Gfx\Elemental_Logo.png 1 refs
Debug Message: Resource Manager leaked resource: texture wrapper: C:\Program Files\Stardock Games\Elemental\Gfx\SplashScreen.png 1 refs
Debug Message: Resource Manager leaked resource: texture wrapper: Diologue_Backgound.png 1 refs
Debug Message: Resource Manager leaked resource: texture wrapper: Standard_Button_Red_Down.png 1 refs
Debug Message: Resource Manager leaked resource: texture wrapper: Standard_Button_Red_Over.png 2 refs
Debug Message: Resource Manager leaked resource: texture wrapper: Standard_Button_Up.png 8 refs
DebugMessage: Main Shell terminating normally
---
Then the same again from the first crash.
---
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 18:33:14
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: FASTER1
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K Deluxe
BIOS: BIOS Date: 02/15/08 14:24:52 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Physical Memory: 3328MB RAM
Page File: 1859MB used, 3351MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip Type: GeForce GTX 285
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 1024.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Sound Blaster Audigy
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: P17.sys
Provider: CREATIVE
Driver Version: 5.12.0001.0512
Driver Date: 7/7/2005 04:14:30
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: Using 4 samples for multisampling.
DebugMessage: Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 285
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 8f761300
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreen
DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlas
DebugMessage: No files found matching mask Music\*.mp3
DebugMessage: No files found matching mask Event Music\*.mp3
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Units\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Not all memory has been freed from memory system Parse.
DebugMessage: 258 bytes of memory still allocated.
---- Then it crashed once and then worked twice in a row.
(Last working debug)
---
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 18:35:06
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: FASTER1
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K Deluxe
BIOS: BIOS Date: 02/15/08 14:24:52 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Physical Memory: 3328MB RAM
Page File: 1868MB used, 3342MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip Type: GeForce GTX 285
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 1024.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Sound Blaster Audigy
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: P17.sys
Provider: CREATIVE
Driver Version: 5.12.0001.0512
Driver Date: 7/7/2005 04:14:30
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: Using 4 samples for multisampling.
DebugMessage: Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 285
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 8f761300
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreen
DebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlas
DebugMessage: No files found matching mask Music\*.mp3
DebugMessage: No files found matching mask Event Music\*.mp3
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Units\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\RW\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage: Create setup screens.
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: WM_CLOSE message received.
DebugMessage: Shutting down sound system.
DebugMessage: Clearing sound and music handles.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo0_tdtile0 4 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo1_tdtile1 12 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo2_tdtile2 7 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo3_tdtile3 16 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo4_tdtile4 2 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo5_tdtile5 6 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo6_tdtile6 8 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo7_tdtile7 5 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo8_tdtile8 19 references.
Debug Message: Tile Design Manager leaked design: volcanovolcano_tileinfo9_tdtile9 4 references.
Debug Message: MWin Strip Engine: Max used verts was 0 verts
Debug Message: MWin Strip Engine: Max used verts was 0 verts
DebugMessage: GameUninitialize end
Debug Message: LEAK: CTexturePainterBuffer: 018E3B48 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 049792B0 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 04A71018 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 04C62E18 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 04A2ED08 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 04CAD8B0 leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: 04C99038 leaked with 1 refs
Debug Message: LEAK (CLib3DComponentFactory): IRenderer refcount nonzero at release-time; 1 refcount.
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\ScreenSpace.fx has 17 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\effectSystemShaders.fx has 10 refs
Debug Message: Resource Manager leaked resource: texture wrapper: C:\Program Files\Stardock Games\Elemental\Gfx\Elemental_Logo.png 1 refs
Debug Message: Resource Manager leaked resource: texture wrapper: C:\Program Files\Stardock Games\Elemental\Gfx\SplashScreen.png 1 refs
Debug Message: Resource Manager leaked resource: texture wrapper: Diologue_Backgound.png 1 refs
Debug Message: Resource Manager leaked resource: texture wrapper: Standard_Button_Red_Down.png 1 refs
Debug Message: Resource Manager leaked resource: texture wrapper: Standard_Button_Red_Over.png 3 refs
Debug Message: Resource Manager leaked resource: texture wrapper: Standard_Button_Up.png 8 refs
DebugMessage: Main Shell terminating normally