Noctilus does have some valid points in the context of strategy games. I think we just have to rephrase them a bit:
Strategy 1&2: No arbitrary cap on unit logistics. No limiting the size of armies "just because we can". The longer a conflict lasts the more resources are deployed to win it. Not the other way around. It is possible to win any conflict by turtling and building up an overwhelming force. Games often make this impossible just to make it impossible. It is a wholly viable tactic, the only reason it works every time is that your enemy isn't smart enough to or is incapable of doing the same thing.
In otherwords, resources should never be totally finite. If I ask questions like "I have the resources for another unit, so why can't I build one" and the best answer you can come up with is "you have maxed out your unit cap" then you either need to rebalance your gamplay for larger battles or manage the availability of resources so that the unit cap will rarely if ever be met.
Unit caps are something that can kill the immersion in an instant. Its like learning how to fly, hitting the ceiling of the matrix and discovering the sky isn't real.
Strategy 3: Strategy games must retain some sort of continuity. My descisions and actions of the now should define and shape the later, that is the essense of strategic thinking. Strategy utilized in a limited setting is not strategy, it is tactics. Tactics are about responding to the actions of your enemy, strategy is about defining when and how conflict takes place.
It is okay if your game is divided into limited tactical scenarios, but if these do not connect in some way then strategy does not take place. Whats the point of building a huge fleet of fighter jets if I can't call them for air support in later battles? Tactics is fortifying your base to fend off an enemy assault today. Strategy is using as few defenders as you can, because you know you will be attacked tommorow.
What is the difference between tactics and strategy? To a tactition a defeat is a failure. To a strategist a defeat is a lesson.