Tribe of Ragnarok
worships Fire, worships Dragons
patron gods ... Surt and Tiamat
lesser dieties- angels of Strength, Warfare, and Storms ... and Serpent of arcane knowledge
- cosmic opposition (Surt "fire" vs Shiva "ice") (Serpent of Arcane vs Great Lizard of Knowledge)
citizens= Ragonites, Nation Adjective= Raganden
ex: Ragonites prefer to use Raganden weapons
Ragonites are half-dragon denizens that prefer to live in Caverns, and organize themselves into Tribes and Clans.
Ragonites start with a trait called "Lizard skin" which grants 20% fire resistance and 10% ice weakness. At 10th level, this upgrades to "Dragon skin" which grants 50% fire resistance (and 10% resistance to all other). They are bipedal and intelligent.
All Ragonites inherently know the spell "Ignite" and "Flame-Dragon"
Ignite rolls caster Int*2 vs target's Wis+Char ... success grants the "Burning" status to the target
Flame-Dragon- Int% chance to summon a Flame-Elemental with the form of a Dragon, gives "burning" status to all adjacent units not resistant to fire.
at 10th level, Ragonites learn "explosion" which deals Int - Int*2 fire damage to an area of 9 tiles (square)
Ragonite Priests start with "flame skin" ( fire immune and 50% ice weakness), at 10th level this upgrades to "molten body" (fire immune, 20% electricity resist, 20% earth resist, 20% physical resist, 10% ice weakness)
Ragonite Priests start with "Fire Spit" (Int/2 - Int)% damage on 1 tile, 5 tile range. Ragonite priests have double chances for summoning a Flame Dragon, and Ragonite priests learn explosion at level 5.
Ragonites believe that the "end of the world" will occur when all dragons rise up against the world and destroy it in a "fiery armageddon." The next world will be a reptilian paradise for all reptile species (but especially lizards/ half-dragons like themselves, + the dragons they worship)
Ragonites are quite Xenophobic, especially towards humans and less-so vs the Fallen races. Ragonites also have a slight rivalry with various Serpent races, although due to their favor of the Serpent of Arcane, this rivalry does not prevent trade agreements or alliances.
Ragonites make weapons out of the strange tree-like fungus that grows within their Cavernous homes. The resulting weapons are less durable, yet much faster compared to their Steel Counterparts. Heavy Armor made out of their fungus is equally less reliable, yet does not hinder movement.
Some ragonites are born with wings, allowing for limited movement on the battlefield via flight. At level 10, these wings grow Massive. All other ragonites mysteriously gain these massive wings at level 20. In either case, the combat attitudes of Ragonites tend to change once they aquire these massive wings.
They act as great angels of destruction, sweeping across the battlefield in great Winged Charges. These Ragonites prefer Obsidian or Steel weaponry (as well as sturdier legendary weapons) in order to increase the lethality of their charges by more appropriately absorbing the impact. (heavier weapons cause more damage, charge "may" increase attack by x%. Therefore, heavy weapons cause more bonus charge damage)
Ragonites with massive wings usually recieve greater political and social favor. They are seen as a higher caste of Ragonites, with special priveledges. A Tribal Chieftan, or a Clan leader, will usually have Massive Wings. However, economic skill and Leadership skill (especially in battle) are also calculated, and Famous wing-less tacticians have been known to become Tribe leader.
Clans are largely divided by Skin pigmentation, although other characteristics can also serve to define Clan boundaries. All clans contain some members that are born with wings. Although the Sky-Mountain clan has the highest number of winged citizens. Usually skin-pigmentation and other qualities are somewhat dependent on geo-topographic location, and as politics are also dependent on geo-topographic location, most Tribes (political organizations) consist largely of a single clan. Most clans are thus separated into various political Tribes, while most Tribes consist largely of a single clan.
all clans however, refer to themselves as part of the "Great Tribe of Ragnarok" or the "Chosen Tribe of Tiamat and Surt"
warfare may break out between tribes, although it is usually small skirmishes and espionage, largely serving only to increase the overall strength of all Raganden Civilization. War between clans, however, is sometimes more serious. Even so, even those wars rarely take battle all the way to the Cities-> Bastions of civilization constructed in the largest of caverns within each Tribe's domain. Usually such battles are over resources on the surface, or in smaller tunnels.
Each Clan has a "Paragon" who can be seen as the Pride of the entire clan. A Paragon is usually a Tribal Chief, although is sometimes retired from society to become a hermit. Either way, Paragons are very wise and powerful.
The Sky Mountain Clan are a grey-blue Clan that are slimmer and weaker than the rest. They can usually run faster, see farther, and have the most winged citizens of any other clan. They live in caves high up in the mountains, and even have a few functioning villages upon the surface; usually on a cliff or a mountain ledge. They have the most numerous sky-knights, although not necessarily the strongest.
The Amazon Clan are Dark-Green lizards that have forsaken actual Caves for the Cavernous foliage of the Jungles of Elemental.They prefer to construct their Cities high in the Villages of Jungles, Rainforests, and Swamps. The least Xenophobic of the Ragonites, they maintain small villages at ground level, in more accessible locations, in order to conduct trade with other races. Even so, they would never trust a human enough to turn their back to one. The Amazon Clan are the best at Knowledge of all Ragonites, even going as far as to revere the Serpent and Lizard equally; and also have slightly better Trade and Diplomacy abilities.
The Shadow Clan are a black and purple clan that live in the Farthest (and darkest) of Caverns. They have a natural immunity to curses (perhaps achieved through alchemic biology long ago) as well as a resistance to poisons/toxins. Most of the shadow clan prefer to dip their weapons in poison, and to fight their battles based on trickery and deception. The Shadow Clan have the best dark-vision, and they are slightly weaker outside in the sunlight. The Shadow Clan are Ragonites most skilled in the Arcane. The Serpent of the Arcane is even considered a third patron god. Because of this, relations with Serpent races are much closer. In some cases, the Shadow Clan may even be convinced to side with a Serpent Race against one of the other clans. Their fire-magic isn't the strongest, but their priests and magic users have access to more spells ... illusion and curse spells particularly.
The Fire Clan is a red clan that boast themselves to be the "Paragons of all Raganden kin." They are rather arrogant and consider themselves the best of all Ragonites, and more than that they consider Ragonites far better than all other races (other than true dragons). So much so, in fact, that they wouldn't to hesistate attacking a "weaker race" even if they employed a true Dragon. For the Fire Clan, any Dragons that deal with lesser races "have gone soft and/or corrupt." And as such, they would not hesitate to attack a Dragon that works for another race. All Fire Ragonites have an extra 10% fire resistance, and their fire spells deal more damage. The Fire Clan is also more physically strong than the other Clans, although they are poorly skilled diplomatically. (and are not exactly bookworms). The Fire Clan is also the most war-like clan, and is the Clan most likely to send armies to the surface against other races. The Fire Clan would even capture enemy cities and enslave other races.
The Pharaoh Clan is a golden-bronze clan that long ago were the rulers and overseers of the Shadow clan.
//(backstory) The origin of the argument is long forgotten, however the assassination of the Pharaoh's Clan Paragon (also a Tribal leader) sparked a Civil War that resulted in a permanent split of the two factions. The Shadow clan went deeper into the caves, and the Pharaohs were kicked out of the caves and began a long journey across the surface. The clan found themselves in a massive desert with seemingly no end. Many of their kin died out in the trek, and those that survived became accustomed to the endless bright light, alternated by moonless nights of pure darkness. Eventually they came to a massive Pyramid surrounded by a great oasis. The Pyramid, however, was already home to a group of renegade human bandits, whom had first discovered the long abandoned Pyramid. After a brief struggle within the Oasis, the Pharaohs had enslaved the human bandits to do their bidding. As pockets of humans were discovered either within the temple, or wandering the deserts, they were added to the growing numbers of human slaves. These Pharaohs then used the deepest Catacombs of the Pyramid to begin excavating a new Cavernous home, as the rock surrounding the catacombs were sturdy, far below the shifting sands of the desert. The most powerful and ambitious would always keep to the surface to oversee their new human slaves. While they had not Tree-like fungus, they were able to create new types of fungus for the purposes of feeding their growing population. Eventually they reverse-engineered the Pyramid and were able to build their own, usually far away near the source of another oasis. At each pyramid, a surface city of human slaves, and an underground city of Ragonites would expand. Each pyramid would later become its own tribe, mainly due to separation by distance, but also due to the chaos introduced by the Titans and later the Cataclysm. After the Titans arrived, the Wisest and Trickiest of the Pharaoh clan was able to steal a limited yet powerful amount of technology from them. This technology allowed them to slowly transform their population of human slaves into Magnar slaves. The main difference from "true" magnar, or titan magnar, was that their loyalty belonged to the Ragonites. Eventually the technology was lost.//
(Their surface cities are Magnar race, their Subterranean cities are Ragonite. All of their champions, leaders, and royalty are Ragonite.) The Pharaoh Clan is also immune to curses, although lacks poison resistance. Their Priests also have access to Curse spells, but not illusion spells. At 10th level, Pharaoh Ragonites may acquire Perfect Vision. Due to the lack of Fungus trees, they use more normalized weapons and armor, as well as any Obsidian they may find from their subterranean tunnels. As such, they will often trade out of necessity with other races for resources such as Metal (and possibly horses for Magnar slaves). The Pharaoh Clan and their Magnar slaves also suffer no penalty from the desert (such as movement, etc ... and possibly an overall +1 movement on desert terrain). Pharaoh Ragonites can also run across the desert a bit faster than most other races (during battle). Pharaoh Ragonites (of at least third level) are also immune to the Blind status effect.