ScottTykoski

ScottTykoski

Joined Last seen Member # 93
52 Posts 1,073 Replies 2,367 Reputation

[quote]My crashing issues stopped when I disabled auto save. Don't know if that helps troubleshooting or not.[/quote] Sure does...I've passed that clue onto the team. Thanks for the clue!

22 Replies 115,495 Views

Thanks Xan...we'e working eagerly on the Day0 path still, so any good vibes we encounter are appreciated (as well as constructive feedback)!

22 Replies 115,495 Views

Hey Das, glad you enjoyed your hour 50 :) And thanks for the feedback....we're compiling a monster todo list, so all critiques and ideas (and crash logs, if you have them) are welcome.

9 Replies 4,575 Views

[quote] In Elemental, zoomed in, I don't know what I'm looking at. Are those trees? Is that a rock or a pouch I can get goodies from?[/quote] This was a major gripe from Q/A and was fixed for Gold :) Quests and goodie huts are now very distinguishable on the main map (without looking too gamey...they actually add to the feel of the game, I think).

30 Replies 25,557 Views

[quote]Has anybody else noticed themselves enjoying the graphics/artwork of this game more and more over time?[/quote] Yeah, a few tweaks that we've gotten in this last month have pushed me into the realm of 'pride' in the visual style. Somethign different is always a risk, but luckilly it paid off (IMHO).

30 Replies 25,557 Views
Reply to Trust in War of Magic

[quote]Two. Dark Avatar and then Twilight of the Arnor. Both so game changing that make the idea of playing vanilla Gal Civ II unthinkable (for those of us who liked them).[/quote] IMHO, you could almost have counted the v2.0 build as a free expansion. If I remember correctly, there was a pretty nice list of features in that one...I remember being really proud of what we had crammed into it :) Hopefully Elemental will have many such updates as well. :)

26 Replies 102,133 Views
Reply to Trust in War of Magic

I would bask in this great thread longer but I have campaign tweaks to make :) Thanks for the support and kind words, guys! Very much appreciated!

26 Replies 102,133 Views

[quote]Boogie, how time-consuming is it to produce one of those? [/quote] That one, from start to finish, was around 25 work hours on my end (8 hrs one day, 17 the next) and whatever hours Mason put in (our music/sfx guru). The original idea was a timeline of turns, starting at turn one and building up as the key turning points were spelled out, but it wasn't to be in the time allowed ;) Anyways, I'm going to try and squeeze more time in for a super-awesome trailer once the

24 Replies 15,249 Views

Yeah, I would have loved to give that trailer more...well...love. :( But every hour that we put into that sort of thing is currently coming straight off the game's development (we're not big enough to have a full time video guy doing these sorts of things) so I'd rather save the kick-assery for post Gold and have a better game for you guys on the 24th :) So, while on the subject, what would be your DREAM Elemental trailer?

24 Replies 15,249 Views

[quote] I've got the Pirated Gold Version right now, had it since last year. [/quote] I can only imagine the unplayable craptitude of such a build ;) Even 6months ago seems like ages in game-disign time.

96 Replies 197,703 Views

Got these in for both goodie huts and quests, different glows based on spawn levels (you should see these in the new screenshots being posted). Next build you get will be much easier to read from the 3d map.

6 Replies 4,220 Views

ANNATAR!!! Here's you friggin proof.. http://dl.dropbox.com/u/6311359/Mobile%20Photo%20Aug%205%2C%202010%204%2027%2033%20PM.jpg ..I'm holding the LE edition. I'm swimming in your jealousy [e digicons]:D[/e] [e digicons]*_*[/e]

72 Replies 123,119 Views

[quote]Pic or it didn't happen?[/quote] Where's the trust gone, Anny?! :( Oh, and yeah, still lots of UI stuff to come!!!

72 Replies 123,119 Views

Just got to hold the final version of the boxes....the LE box is NUTS (5-6 inches WIDE...we could have put in a elemental coffee mug or something), and even the regular box is pretty damn slick. Very exciting! :D

72 Replies 123,119 Views

A quick hint with placing land tiles: hold SHIFT and click to have it ignore the autogeneration of cliff tiles. Cliff automation needs to be the default, cause otherwise it's a huge pain to place them, but there are several times where just placing 1 simple land tile is necessary.

17 Replies 68,749 Views

The black screen is a data-loading issue. If all your data is loaded, it'll start instantly...we need a better buffer there so poeple dont think the game has hung.

79 Replies 159,230 Views

The last two weeks have definaly been a blur ;) Yesterday we all took a break, now we're back in to push out Beta 4, then it's back to resting for a bit. I want to say the dev team averaged around 180-200 hours in the last two weeks, so nobody can say we were slacking! Lots of that what wrapping up specifics for the Gold master (cutscenes, campaign, etc), but you'll be seeing alot of that work in Beta 4! We'll keep ya posted!

16 Replies 4,653 Views

[quote]I kinda don't want them working this late. [/quote] Too bad, we're still here ;)

20 Replies 2,812 Views