ScottTykoski

ScottTykoski

Joined Last seen Member # 93
52 Posts 1,073 Replies 2,367 Reputation

ObjC: Are you playing in windowed mode, but at your desktop's resolution? [quote]A big one to add that I didn't see: (1.06) After saving and re-loading a game where any of your squads have lost members, those lost members are never replaced, i.e. the maximum hitponts of that unit is permanently reduced.[/quote] Already fixed :) Will be in the next update.

326 Replies 934,293 Views

I should point out that several players have compiled similar lists and feedback threads (walls of text). Several of those aren't listed here (including an amazing one on the UI by Mtrixis), but please don't think that means we're not reading them over and noting the feedback. In fact, some of them have been printed out for folks to take home and read. Anyways, thanks for everything, guys. Feedback from the fans, critics, and everyone inbetween has been benificial to di

326 Replies 934,293 Views

Well, here it is - our list of feedback as compiled from several review sites, this forum, other forums, and our own Q/A team. There are a few more sites I need to pick apart, but in general I feel this covers many of the egregious issues (but feel free to note anything we’ve overlooked...we want to be as thorough as

326 Replies 934,293 Views

[quote]But if there's NO plan to provide one (because it's difficult to make, because it's too costly or what have you), then people, we DESERVE to know.[/quote] Truly random maps are defiantly in the pipeline. We figure there are around 80-100 man-hours left to get them up to speed (they were working pretty well at one point, but got messed up along the way, plus we need that stamp intergration, ways to ensure players dont start in blocked sections, etc.) No fears, we'r

150 Replies 498,136 Views

Oh, yeah, i guess that would happen...overwriting dosent clear the old data, it just overwrites it, expect for things that can be stacked (GameMods, sfx, etc) where it'd actually add that item to the list to the existing items. Added to the bug list :) Thanks heavenfall!

22 Replies 17,374 Views

Great list...gonna have to sit down and give it the read it deserves, but 1 thing i'd like to point out... [quote]2) The Building Menu ... It does have one major issue though - the building menu itself is fine, but when you open it, it closes the Resources pane on the main UI and opens the building queue. This _sucks_. Please make it keep the Resources pane up.[/quote] This is actually in the works...we'll be adding a building queue closer to th

101 Replies 313,085 Views

So launch week has come and gone. It’s certainly been...exciting? Anxiety producing? Wonderful? Crazy exausting? All the above? :) Brad is currently taking some much deserved time off with his family, and, with v1.06 out the door, the team is about to do the same. We’ll be back Monday, but before then, I wanted to bring everyone up to speed on what we’re working on.... -------------------------------------------------------------------------------

150 Replies 498,136 Views

I like 15 and 8...when working with Mason on these, I'd find myself humming part of 8 when at home and think "damn, i really like that tune...what game was that from?" Oh yeah, our game!

20 Replies 20,228 Views

Hmm, suprised that didn't download automatically...let me dig that up for you... 1. In Ages Past 2. Of the Kingdom 3. The Wanderer Returns Home 4. Royal Crown of the West 5. Stone and Soil 6. The Forest is My Refuge 7. Blade of the People 8. The World Healed 9. The World Forsaken 10. At War 11. Empires of the Fallen 12. Yithril 13. Those Who See in Darkness<br /

20 Replies 20,228 Views

[quote]but guys please, next time you pull something like this, display a big warning when people click to update to a non-backwards compatible patch, one which they have to OK to proceed[/quote] Yes, I was frustrated such a system was not in place as well. I've emailed the Impulse team about such a feature (though I hope we can simply avoid 'old saves dont work' from now on).

208 Replies 374,713 Views

v1.06.019 is up! Aryaxon: Try canceling the install and restarting it...perhaps it got confused with the hotfix being staged at the same time? neroir: The battle guys are giving the spell/special abilities format another pass to address several concerns, and I beleive the Action Pts cost will be an optional paramater that people can play with...and if not, I will ask them to add it :) brillantgrapefruit: Yeah, we really tried to get those 1.05 saves working through to

208 Replies 374,713 Views

OK, have an update concerning the saved games. We had put some code in there to try and get v1.05 to work in 1.06, but (despite a friendly warning dialog) there just seem to be too many problems with backwards compatability. We'll be putting out a hotfix that will require fresh games, but in the long-run it'll result in a better playthrough (people having all sorts of weird turn-button issues and such currently). We'll be IRC as the new exe is staged!

208 Replies 374,713 Views

We were trying to do some fancy footwork to keep 1.05 saves working, but due to it...well... not working, we're going to release a hotfix that will simply disable old versions. Sorry for the hassle, guys.

41 Replies 22,196 Views