ObjC: Are you playing in windowed mode, but at your desktop's resolution? [quote]A big one to add that I didn't see: (1.06) After saving and re-loading a game where any of your squads have lost members, those lost members are never replaced, i.e. the maximum hitponts of that unit is permanently reduced.[/quote] Already fixed :) Will be in the next update.
ScottTykoski
I should point out that several players have compiled similar lists and feedback threads (walls of text). Several of those aren't listed here (including an amazing one on the UI by Mtrixis), but please don't think that means we're not reading them over and noting the feedback. In fact, some of them have been printed out for folks to take home and read. Anyways, thanks for everything, guys. Feedback from the fans, critics, and everyone inbetween has been benificial to di
Well, here it is - our list of feedback as compiled from several review sites, this forum, other forums, and our own Q/A team. There are a few more sites I need to pick apart, but in general I feel this covers many of the egregious issues (but feel free to note anything we’ve overlooked...we want to be as thorough as
I'm actually doing one last sweep of the internet for our master list...I'll post my findings ASAP.
Dang...I certainly didn't expect a review like that after last week! Joy += 2
Hmm, dunno why the email filter would kick that one back. Let me rope support into the thread, see what can be done about that faulty dragon :)
[quote]It's too bad we can't get persistent terrain scarring.[/quote] You could probably pull this off (on the main map, at least) by throwing a "PlaceEnvironment" map gamemodifier into the spell that changes the landscape to 'dead'. I dont think that would work in tactical atm.
Hey guys, As we fix things internally, can you send some nice, huge, late-game saves over to [email protected] and [email protected] ? Besides our personal test-cases, we'd like to make sure we're testing against some external late game crawlers as well. Thanks!
Would you mind emailing me ( [email protected] ) with a few of the files you're trying to read in? I think I have a solution, but would like toe verify with user-designed examples.
[quote]But if there's NO plan to provide one (because it's difficult to make, because it's too costly or what have you), then people, we DESERVE to know.[/quote] Truly random maps are defiantly in the pipeline. We figure there are around 80-100 man-hours left to get them up to speed (they were working pretty well at one point, but got messed up along the way, plus we need that stamp intergration, ways to ensure players dont start in blocked sections, etc.) No fears, we'r
Oh, yeah, i guess that would happen...overwriting dosent clear the old data, it just overwrites it, expect for things that can be stacked (GameMods, sfx, etc) where it'd actually add that item to the list to the existing items. Added to the bug list :) Thanks heavenfall!
Great list...gonna have to sit down and give it the read it deserves, but 1 thing i'd like to point out... [quote]2) The Building Menu ... It does have one major issue though - the building menu itself is fine, but when you open it, it closes the Resources pane on the main UI and opens the building queue. This _sucks_. Please make it keep the Resources pane up.[/quote] This is actually in the works...we'll be adding a building queue closer to th
Yeah, Multiplayer too...I'm just a bit removed from that part, but definatly coming soon.
So launch week has come and gone. It’s certainly been...exciting? Anxiety producing? Wonderful? Crazy exausting? All the above? :) Brad is currently taking some much deserved time off with his family, and, with v1.06 out the door, the team is about to do the same. We’ll be back Monday, but before then, I wanted to bring everyone up to speed on what we’re working on.... -------------------------------------------------------------------------------
I like 15 and 8...when working with Mason on these, I'd find myself humming part of 8 when at home and think "damn, i really like that tune...what game was that from?" Oh yeah, our game!
Hmm, suprised that didn't download automatically...let me dig that up for you... 1. In Ages Past 2. Of the Kingdom 3. The Wanderer Returns Home 4. Royal Crown of the West 5. Stone and Soil 6. The Forest is My Refuge 7. Blade of the People 8. The World Healed 9. The World Forsaken 10. At War 11. Empires of the Fallen 12. Yithril 13. Those Who See in Darkness<br /
Good catch! Added to the list :) Thanks, Lowca!
[quote]but guys please, next time you pull something like this, display a big warning when people click to update to a non-backwards compatible patch, one which they have to OK to proceed[/quote] Yes, I was frustrated such a system was not in place as well. I've emailed the Impulse team about such a feature (though I hope we can simply avoid 'old saves dont work' from now on).
v1.06.019 is up! Aryaxon: Try canceling the install and restarting it...perhaps it got confused with the hotfix being staged at the same time? neroir: The battle guys are giving the spell/special abilities format another pass to address several concerns, and I beleive the Action Pts cost will be an optional paramater that people can play with...and if not, I will ask them to add it :) brillantgrapefruit: Yeah, we really tried to get those 1.05 saves working through to
cammangno74: Better to wait for the hotfix for a fresh game :) Shouldn't be too much longer (2:05am here, so well past playing time in the states) ;)
[quote]Seriously though, go home, get some rest,[/quote] I just end up dreaming about Elemental development anyways, so it makes no difference to me ;)
OK, have an update concerning the saved games. We had put some code in there to try and get v1.05 to work in 1.06, but (despite a friendly warning dialog) there just seem to be too many problems with backwards compatability. We'll be putting out a hotfix that will require fresh games, but in the long-run it'll result in a better playthrough (people having all sorts of weird turn-button issues and such currently). We'll be IRC as the new exe is staged!
Talked to the IT guys, and this should no-longer happen with future patches (was a throwback from the beta period).
We were trying to do some fancy footwork to keep 1.05 saves working, but due to it...well... not working, we're going to release a hotfix that will simply disable old versions. Sorry for the hassle, guys.
Sothron: I saw that one player with a similar issue could resave in 1.06, leave the game, then reload to get that turn button working again. Hope this helps!