Yeah, some saved games are cool with the new code, some are giving people issues. I would just start a fresh game to get the latest data, anyhow.
ScottTykoski
Update: Looking good, just one last sanity pass and we'll get it in your hands :) GI_Joe: Unfortunatly It will require a restart of the campaign :( Mtrixis: I think some tweaks were made but it's not completely squashed. PMG_pacov: Tomorrow I'm going to do a post about where we're at, where we're going, and the best way to get your suggestions/issues into our hands. :) We appreciate the offer, and will gladly be taking you guys up on it ;)
re: Performance Issues - We're still tracking these down, doing a lot of stress testing on the various areas to see when the batching threads are breaking a sweat. This is definatly the next big ticket item :) edit: And I know Brad's said this before, but everyones enthusiasim for the game does wonders for our enthusiasm for working on the game, so 1000x thank you . It's been a stressful couple of days, and seeing people playing and having fun means the world to us
Hey guys! Got a fancy new build coming your way tonight. The big fix we wanted to get out there was for the "white screen" that happened in tactical battles on certain setups (this should also fix memory issues those players may have encountered). We're testing this internally now and we'll let you know when its public. In the meantime, here's the changelong of various additions and bugfixes... 10:08pm - Just finish testing the major bullet points...giving it one last
Yeah, we're on top of this one...sorry for the hold up :( update: Fixed! Going into a stability update we're releasing tonight.
[quote]But I will leave you in the capable hands of the game’s producer, Boogiebac (Scott Tykoski) who will keep you up to date.[/quote] Hehe Until Jenny has the baby (due Sept 1st), at which point the scepter of power will be passed to....(closes eyes and points randomly)...TORMY-! :) The team is back in the code as we speak (I hear the t.battles = white screen issue has been solved) and we'll soon have an update as to what cool things the next patch will bring!
Did you return to the queen after dispatching the camp? If so, and the blockade continues to block passage, please send a save file to [email protected] :) Thanks!
After a day of reading hundreds of nasty forum posts throughout the webs, it's great to see someone using their time to do something nice for others....thanks Mtrisis! ps. Working on resolving those annoying tech issues as we speak...thanks for holding in there ;)
/\ that, and just sorting ideas :) we've had an influx of great suggestions and feedback over the last 3 days, so recouping and reevaluating what people want next will be a high priority.
Thanks guys...it's been a rough couple of weeks getting things wrapped up (today expecially has been draining...for obvious reasons), but we're THRILLED that people are playing and enjoying the game. You ask the team and they'll all agree that post-release is where the real fun is, so I can't wait to see where the road leads us next!!! :)
Building a Harbors isn't like building a resource...the beach tile needs to be adjacent to your city, so having beach in your sphere of influence wouldn't be enough :( Can you build a harbor if your city expands out to the beach? note: I couldn't open that save file for some reason, so sorry if any speculation on the layout of the map (and your city being too far form the beach) is wrong.
Thanks for all the debug.err files and specs, guys...this is obviously one of the big ones, so we're on the case ;)
We've cobbled together a machine internally that repro's this bug pretty consitently, so that's the first step towards fixing it :) I'll keep you updated on the progress!
[quote]Instead PC gamer quotes Brad as saying "we think it's finished and if you don't like it, don't buy our games."[/quote] Yeah, that's the one :) Basically, there were around 4 pages of back and forth between Brad and a few others ('Ben' is the only name I remember) talking about the stae ot the game. MANY complaints, about everything from non-intuitive UI, design choices, and technical issues. this turned into "the game was not ready for release" and then the phrase "pre
[quote]Honestly, after playing version 1.05, there were very few problems left[/quote] The technical issues I'm seeing... - PC Gamer mentons a 'white screen' issue with tactical battles, which i think we have a machine reproducing internally (which is half the battle, sometimes) - I know people with 64bit Win7 (and an ati card?) are experiencing issues, which we do have reproducing here - late game hangs and crashes, which we're tackling as we go So defi
Gah, not a good way to start the morning :( http://www.gamersbillofrights.com/ It's still around ;) But yeah, I need to surf the webs to see what major issues are out there. GC2 had a bug where it would overheat video cards due to the lack of a framerate cap...we dodged that bullet this time, but it looks like there were others waiting behind it :( edti: astrobia beat be to the link :)
[quote]I couldn't get past the barrier. I restarted the campaign after this update, and what happened? This time the camp to them critters I was to kill (after the docks) didn't "spawn" so I couldn't continue![/quote] Strange, we're not seeing this...can you send a campaign save to [email protected] so I can determine what's going wrong. Thanks!
Bug-ish...empires weren't getting their tech tree set properly, so at 1am the call was made to just remove their option for now, then properly test the fix after some sleep :) Will be re-enabled in the next update.
:O Did I just called out? There'll be time for a post-mortem after some sleep ;) but around 3 weeks ago, I found myself accidentaly playing the game when I should be working, which has always been my personal metric for a game being 'good'. If a game can be fun to us, where all the mystery and wonder is striped, then I'm feeling pretty good about it.
Working on getting a few more tutorial-esque bits into the campaign as we speak, using your guys' feedback as my metric for what to hit the hardest (being so close to the project, we totally overlooked things like 'camera controls' and 'unit movement')...sorry about that :( Hopefully this next pass will help ease people into the gameplay better ;)
RudobiY: You may want to try giving your drivers a quick update. They look to be from January of this year, and some changes between their current codebase and what we're expecting may be causing issues. With luck that'll solve (or at least minimize) the problems.
What's going on here [e digicons]8C[/e]
There's an option "Clip Cursor in Fullscreen" that will fix this. We all run duel monitor in the office, so it was one of the first options we hooked up ;)
Horray! Gotta love the easy fixes ;) Good luck with the game!
matteau: I would suggest updating your video drivers... Driver Date: 7 / 13 / 2009 21 : 41 : 53 ...means your display drivers are over a year old, so that would be a good first place to start. :) <s