Great stuff! Thanks blaze!!!
ScottTykoski
Enjoy!!!!! :D
Sooooo close :) We'll keep ya posted!
[quote] The difference between disk and release will be more fixes, balance, and polish, not features.[/quote] You'd be suprised ;) We're going to work our asses off (after a few days recouperation) to make sure that the beta testers feel 1.0 is a major improvement....otherwise, it'll just feel like another step in the beta processs, and that's not what we want to build up to :(
All I can hope is that I came off as brad's 'yes' man...I felt like all I could do was agree :) We'll have to do these more, mostly in post production when the weight of gold is off our chests :(
[quote]I would expect it si because they have been given a lot of good ideas that simply can't make release.[/quote] We've adopted an old Bungie rule of '30 Seconds of Fun', where a great game is one where there are all these '1 seconds of fun' that you do over and over throughout the course of a game. From the amazing beta participation, I'd saw have around 200 'seconds of fun' that you guys have suggested, several of which are already planned out for post-release updates, but t
Yeah, I'm not sure how/if crazedrobot is playing the latest version, but it shouldn't be out in the wild yet. We'll let you guys know the moment it hits Impulse. :)
[quote]Yes but who's playing with boogie's build?[/quote] :O
Can you post your system specs from the top of your my games/elemental/debug.err file? That sounds like you dont have a shader 2 compatable card....
lol Indeed :) Good catch.
[quote]Perhaps we could get some reward/milestone type structures here, too? You have eleventybillion children, you have earned a Boudoir!! Your people love you to pieces and want to erect a statue of you, which of your cities shall be graced with your eternal marble presence?[/quote] I think we had this planned, but I REALLY like this. THe other week I was watching an 'Actraiser' playthr
It's something like... ( AtkSpd x Attack Strength ) + Defense + ( sqrt (Current HP) ) ...but is subject ot change as the battle system is tweaked. :)
Wow, this is really getting heafty :) Awesome stuff, Winter!!!
[quote]It looked appealing in design,talk,vids,screenshots but with actual gameplay I'm just like meh[/quote] Feel free to post your feedback....you'd be suprised how much user input we take ;)
lol @ 30 tiles per turn Thanks for the AAR, can't wait to hear more! :D
We tend to hook up hot-keys for things before the official UI goes in :) Hope it does what you're looking for!
IIRC Ctrl+Scroll Whell does the rotation thing (when placing an improvement).
I would love to see 'Item Shop Inventory' be somethign that placed buildings affect (Healers Hut adds 'Minor Mana Potion', Armory adds some special items, etc).
Yup - item categories, your curerent inventory displayed at all times, showing how a peice of equipment would affect stats, different atmosphere based on city, etc, etc are all on our todo list.
NP...granted, I'm sure your card SHOULD support advanced lighting :) But that's a kink being worked out on our end. Enjoy!
Yeah, what you see now is basically the first iteration of that screen (all the parts are in to let you buy and sell) but it definatly needs polish. We'll keep your post in mind when we revisit it :)
Can you turn off advanced lighting to see if that helps? Thanks!
Bizarre...can you send a save file to [email protected] ? I'll take a peek :) Thanks!
[quote]That said, the research and tech system certainly needs a better presentation. [/quote] This is something I completely agree with...when you make a breakthrough, and you have the option of a RED (very rare) tech, it should feel like Christmas morning and you've just unwrapped a Red Ryder bbgun (or something). Right now it's really steril and very uninformative. Improvements are in the works...for techs and pretty much everything else in the OP's list :)
I find the 'Watch in HD' option highly amusing :)