Noted :) Thanks for the heads up on these!
ScottTykoski
Was she a child of yours? They will appear in your founding city...quite stealthly, if you're not reading the message popups :) As for the bug, is it reproducable via an autosave? Thanks!
Reproducable via autosave, by any chance? Also, if you keep getting freezes, could you try updating your video drivers? It dosent seem like it's relates, but it's one of those things what we like to weed out early.
[quote]ETA until the AI becomes self-aware and decides it would be better off without human interference?[/quote] That'd be Beta4theloveofgoditknowsitknowsgetoffovmewireithurtsithurtsthepainthepainghhhhplop. ...which is due the first week of July, IIRC.
Looks like some art asses got checked in at video/print size, and not game size. I'm actually going to see if I could zip those up and post a fix online for you guys (you'll note that the debug file chokes on trying to mip one of those PNGs).
Can you try updating your display drivers and see if that helps? Thanks! :)
[quote]it it's attacks keep failing, have it try something else. If their attacks are succeeding, keep at it but 'improve' on what it's doing so it's even more successful.[/quote] We could probably keep track of the number of unsucessful attempts at various actions, then have a threshold for when they'd give up and try something else... ...Says the guy not programming the AI. :)
Just so there's more than one Stardockian posting in this thread, I'm throwing my hat in the ring as being 87% in favor of putting our efforts towards polishing up the current factions and adding the extra customization later. Most of my thinking actually comes from an old penny arcade post ( http://www.penny-arcade.com/2009/3/13/ ) where Tycho rearks on the Fall from Heaven 2 mod, and the ejoyment he got out of just re
Ganoes Paran : I find all the sad face emoticons in your dxdiag file humorously ironic :)
Apparently the game is trying to generate portraits for these guys, which is failing (since they're not really ment to have portraits generated for them). I THINK this may be fixed internally, but I'll notify the team regardless.
Truly bizarre. I notified the team, so hopefully we can figure this one out. THanks guys!
It's actually Mason Fisher. Mason, Brad, and myself have been working on the Elemental soundtrack for around 2.5 years now, so that side of the project has gotten ALOT of attention...polishing the various themes to make some very memorable music. We'll be putting out more videos of the game soon, and will try to stick some of the better peices in to give a sample of the soundtrack.
michael: From what I understand behind the code, the firsst temple wouldn't seem to work, but the next ones would show an active effect. THis is because there was a Presitige 'min value' of 1. So even though the city was technically producing 0, it'd get bumped to 1. THe temple would simply be bumping it to a legitimate 1, instead of a freebee 1....if that makes any sense ;) But yeah, easy fix that will be in for the next build.
Data wise, the system has all the makings of a 'paper-doll' system. You can equip different things do diferent slots (helms, breastplates, cloaks, etd. ), though ATM accessories are limitless (if you find 100+ rings, I beleive you cna equip them all). In the polish phase I can see getting an improved Unit Details window in that has the slots you're all looking for :)
Shurdus: Can we get a debug.err? You just keep having problems, and I think it's time to make a similar machine on our end to text the config proper :)
Interesting...did it crash after researching a tech (if you remember)? I could see it crashing on auto-upgrade/autosave and getting confused on reload. Otherwise that's quite the head-scratcher :\ THanks for the save file, I'll give it a look!
[quote]-if we have the build menu open in one city, it would be nice to be able to click on another city and have that second cities' build menu open. The same for recruiting troops menu, etc.[/quote] I actually thought this was implemented, but we should definatly do it if it's not :)
I'm guessing this is on the first run, opposed to starting a game-from-within- a-game?
Are these on a fresh run of the game, or when trying to start a new game from within a game?
Yup, all ending on "DebugMessage: Updating ZOC." Can i get one of those saved games to test against? Thanks!
That turn issue is an odd one. I'll pass it on to the team. As for the crashing, we seem to be having issues with XP users lately. The animation system was upgraded to Havok 7 reciently, so that could be having unforseen consequences that need addressed. THe good news is that we have some PC's in the office reproducing the behavior, so hopefully a fix is forthcoming :) Thanks for the bug report!
We had originally planned on just 1x1, 1x2, and 2x2 (to keep things simple) but even 1x2's proved too flakey and we had to ditch 'em :( Very frustrating to THINK you're doing something straightforward and simple and have it turn into a complex timesink.
There was a issue in the Empire Tree that would crash if you either tried to retake your starting city, or if you take a city before planting your own first. These have both been fixed internally :)
Odd...don't know how that change squeeked into the build. We'll get the 'right click to cancel destination' fature back in for the next build. Thanks for the find!!
Sorry, was refering to Davabled's... >>Debug Message: - Ending Turn 960 - >>Debug Message: Current Memory Usage: 1745453 KB We definatly have some fixes that will help those 1,000 turn games ;) Winni: Did you say you were on an XP box? If so, we're looking into some early-game crashes when playing on XP that may make you happy!