I haven't bought the game yet, but if the features that you mention are indeed missing, it's a big disappointment and I will wait with buying it until they are fixed or a mod appears that adds them. [quote who="Rune_74" reply="1" id="2723155"]what a loser.[/quote] No comment.
_PawelS_
I think (constructive) criticism is more useful for the devs than praises.
Yes, they would be useful for me too, it's much easier for me to understand written than spoken English.
I don't think releasing unfinished and buggy games is a good idea, but it seems it's the Stardock's way of doing things. I remember Galciv1 (and early versions of GalCiv2, IIRC) had a bug that created an extra turn after loading a saved game, and it wasn't fixed for a long time. [quote who="Othello" reply="2" id="2720418"]Frogboy has said they budget in updating the game for a long time, I believe over a year, after release.[/quote] Yes, now they can update the game for a year
If the game has more races (as I always suggested), some of them can have flying units, or even all their units can be flying (like the Draconians in MoM) or swimming (like the Lizardmen in MoM and AoW1). I like Elves and Dwarves, but I don't mean that they should be necessarily in the game. Instead of the "standard races" (or in addition to them) there can be also races "constructed" by the game developers. I just think the game needs more racial diversity.
I always like to play the campaigns, I even played the "terrible" GalCiv2 one. So I'd like more than one 8-hour campaign, preferably multiple campaigns for different factions. Hopefully mods and expansions will add more of them.
[quote who="psychoravin" reply="76" id="2719440"]Pawels is another one of those MP from AOW forums....ignore.[/quote] So only Elemental lovers are welcome here? If you like another game and are not yet convinced that Elemental is the best thing since sliced bread, you will be ignored?
When Elemental has hotseat and play by email modes, and a similar amount of races (really different races, not factions) and unit abilities that can be used in tactical combat as AoWSM, it may be comparable. From what I know about the current state of Elemental, AoWSM is still the best fantasy TBS for me.
Interesting that the Arda map that Frogboy posted is in Polish... [e digicons]:)[/e] (except the border texts which seem to be in Elvish)
Comparing it to the old map , I can see some changes, the most visible are the addition of the Northern Fence and the change of Yoren to "unknown". Edit: Now I see that the other map comes from the Destiny's Embers book, so they may be from different epochs.
I have very good experiences with playing AoW1 and AoWSM in PBEM, I hope this mode will be included in Elemental someday.
[quote quoting="post"]The beta group pushed hard for special abilities for units and they got their way (the fire giant has 3 actually).[/quote] So it means that it was initially planned that the units should have no special abilities and you added them only because the beta testers wanted them? Making a fantasy strategy game with no special abilities for units seems a really strange idea for me...
I like Civfreak's idea, moving them at the start of the turn doesn't give you a chance to cancel their moves in reaction to the enemy moves.
I'm not sure, but I think in AoWSM some abilities for forged items are dependent on the researched spells. It's true that only weak items can be created (I usually create one with Casting Specialist to get these 10 extra channeling points), to get a more powerful item you should explore some ruins or complete a quest. In MoM you can create so powerful items that it can be unbalancing, if you equip your heroes with them it makes it too easy to conquer the world.
I hope it's one of the features that aren't in the beta but will be in the release version. It's obvious that it should be like you suggested.
[e digicons]k1[/e] for the model [e digicons]:)[/e]
[quote who="John_Hughes" reply="33" id="2708921"]The Teleport Spell is still in game right?[/quote] In my version it won't be [e digicons]:)[/e]
What are the additional columns in questions 1 and 3 for?
As an option for the mapmakers it's acceptable for me.
[quote who="Sethfc" reply="52" id="2708721"]And maybe Emperor of the dying stars. I think thats the name its an old turn based strategy game.[/quote] You mean Emperor of the Fading Suns? That would be great, this game has great potential, but needs a better AI and other improvements.
Generals - I like the idea. Assassinations - I don't like the idea, it complicates things too much.
I don't like this idea. It changes the spatial structure of the map, making it hard for a human player to evaluate the real distances between places.
Yes, siege engines like Ballista, Catapult, Trebuchet, Battering Ram etc. would be very useful in many mods.
I don't like teleportation in any form in this kind of games. I usually mod it out if possible. Bigger territory should be harder to defend, and you should be forced to invest in a mobile army, if you want to react fast.