Hey hey, Congrats on the Stickie Murteas. Guess we have to keep up appearances now. LOL! Here is the Grasping_Vines 3.0. :) I will keep working on medallions and the like. http://dl.dropbox.com/u/8370296/Grasping_Vines.rar
John_Hughes
[quote who="Murteas" reply="115" id="2866443"]So you guys want freezing rain to be against all enemies, instead of just a single enemy (how it is right now)? Or I could do it in an area of effect, if that works better. Okay, so after fighting with the push back effect of the fire spell, I thought I would try the spell I was basing the effect off of to make sure it works, guess what the actuall spell
Since we are in GO mode here is another Ice Tile with unique Decal. Drop in gfx\terrain\decals (unless \mods gfx\ works?) Please have a look and let me know. I think it is pretty close. I might suggest though, that perhaps we need to stop ALL enemies, for one Turn at least (they are sliding about), so the Player can see the fine work being presented, before the enemy
@oddrheia I like the Apiary, it could use some Bees buzzing about if they aren't yet. Anyway to "lighten" up the hive skins. That one is a stark contrast to the theme...
[quote who="Winnihym" reply="205" id="2865789"]So, trying to expand on my Angel House/Hovel. What are folks thoughts on this? Is this a house or a hovel (in other words, do I work to make this more majestic, or less?) [/quote] Gotta say House as well. Agree, lose the roof piece and a nice quaint little waterfall would be sweet.
Yes, the Vines can be worked on for coverage. I think I forgot the Ice Decal last night too. It was late. Will upload first chance, I will take the opportunity to tweak both further. [quote who="Murteas" reply="106" id="2865817"]SerinMaldy, Welcome, if you want to give ideas or suggestions for any spells you would like to see, feel free to post them. The beta version really isn't balanced, but is mo
Ok here is a new thought for the Grasping_Hands internal movement issue/dilemna. How about we try out Vines instead. I have added a Vines version to the Spell book, you just need to place the Grasping_Vines.xml in the Tiles folder. (sadly manually, as the .rar was pieced together) Also, as penance for my outburst earlier about the Ice Tile ;) I have included a prelim
Ok who is the wise guy? I cast the Wheel of Fortune and got took for -5 Mana (wtf) LOL! Very cold lads, very very cold. :)
Sorry HF, I thought I posted this Tile but I see it still listed as in-progress.Beacon of Hope Tiles. http://dl.dropbox.com/u/8370296/EF_Living_Stone_BeaconofHope_01.rar I am updating my own local copy to see how it looks. ;)
First one as well but with non-crooked walls. :)
Just read M. Agrippa's post above. I have have a look at the hands tile. Ok, after a quick run through, 20 Mana is a bit high early unless you build your SoV with the 2 Mana generator trait and on a side note the Arrow at 5 is a bit abuse-able. I like (almost all) the new Tiles. Not sure if we have any control of interior tile movement at all but if the Grasping Hands
I will Test tonite as well but very cool gents. Slow down? I thought I was creeping already, trying to stay up. LOL! Even a Bilnd Squirrel find a Nut now and again you know. :)
[quote who="oddrheia" reply="191" id="2864909"]But it is a greenhouse! It's just groundbased/floorless because I'm trying to watch object count and dislike most of the decals Edit: tried it with a decal to make it more greenhouse-like. Thinking I'm going to have to take my words back. They are useful in some cases. John, like it better?[/quote]
Here si the code we seek lads. Works too. [quote] Grasping Hands "The sovereign plunged his hands in
Here is an update. For a Single unit it looks way better. Let me know what you all think. The decal auto scales btw no need to replace. If we can apply the stop parameter we are golden. Great job Murteas. http://dl.dropbox.com/u/8370296/Grasping_Hands.rar I
Let me upgrade the Tile. obviously, in tactical a 1v1 is reduced somehow. I will update to 2x2 and see post what transpires.
[quote]Why go through the trouble to suck all the life out of land plunging it into eternal winter and then cultivate green stuff[/quote] My thought was based on this tidbit. Why indeed? A non ground based, just off in fact, greenhouse would resolve that question with ease. :)
Very cool oddrheia. A real neat thought I had on first view was if it was somewhat reduced, had a floor and then it looked like a "Hanging Basket" type Atrium. ;)
OK, even more blatant. Here is a pic. :) I imagine it in a more "crystal" form... ;)
[quote]Emerald palace[/quote] Got one you can look at for inspiration if you'd like? (blatant self promtion of a spare tile I did of course) :)
Thanks. Just think this is a good idea here. ;)
After pulling the "Rock Slide" and "Pull of the Earth" code, we may be able to fudge something for now though. Here is two components I thought we might be able to combine. I am no coder, certain the syntax is lacking from my cut and pasting, but it seems straight forward (remember noob here) to combine the bits we know that work, (a non-resistible slow element) with the rock slide (tile graphic replacement) and
[quote]"What am I doing wrong?"[/quote] When creating a new SoV, provide hinm/her the means to defend themselves, give him/her a weapon. Any one will do. A 0 (zero) attack is just that, SFA.
[quote who="Nimbyjester" reply="78" id="2864541"]The rock slide spell actually uses two modifiers, one that makes it unpassable and one that adds a custom tile to the target tile, in this case the rock slide tile. I have a spell somewhere that places a kind of iffy ice tile with blizzard effect, makes the tile unpassable and forces the unit in it to loose its turn untill the duration is up.[/quote] Nimby, you would
ahh OK thanks HF. I will have a look at the spell simply out of curiosity.