John_Hughes

John_Hughes

Joined Last seen Member # 704682
50 Posts 1,223 Replies 12,490 Reputation

There is a 56% chance that only 32% out of the 100% of those people who dnld 1.19c (and beyond) will be happy. Because being Happy would screw up their current belief system... (+/- 3%) for balance reasons. LOL

76 Replies 253,652 Views

[quote]"To protect the algae, we should eliminate their predators. So...we can chop down the rainforests to make nice coffee tables, but only if we kill the whales." [/quote] Hate to be a bubble burster but Whales eat Krill or Plankton , not Algae , so lets leaves the Whales ou

38 Replies 77,463 Views

Only during the Beta patches (like now). If your Net goes away, add the \localdataonly command line cmd on your .exe for Elemental. So your .exe would look like this... "C:\Program Files\Stardock Games\Elemental\Elemental.exe" /localdataonly then hit ESC when the error pops up and you good to go with the local copy on yo

3 Replies 4,702 Views

I would just like to add that the Memory/Speed work/tweaks that were applied to 1.19b seems to really show in up Tactical. The response now, after a units turns ends and the next begins, is way better.Keep after it Dev.. :) OT: Now if we could get the Cartographers Table back on its legs, that would be ideal. [e digicons]:X[/e]

76 Replies 253,652 Views

[quote who="Heavenfall" reply="31" id="2887165"]You can have shields with individual crests. Normally I wouldn't suggest it but since you're breaking up the tech tree it might actually work. I'll try to work something. It would most likely be a non-circular shield form, so what I'd do is put the faction color as main shield colour, then a circular crest on top of that. Edit: How about this? Then you can colour the metal of the shield using the metal colour instead. That

60 Replies 189,295 Views

that may save both In-Game memory usage and over-all Drive Space when considering the Bigger Picture. Issue: There was a time when the Tile Editor would save Tiles and then when they were re-opened, all of the current objects that made that Tile would be duplicated exactly, thus creating bloated Tile in both Item count, as well file sizes and perhaps e

2 Replies 25,138 Views

Looks great Impinc. I know your focus is Armor but one Unique feature I don't think has been exploited yet is Shields. Even the Bow Weilders could carry one on their back. Is there even a Shield Skin file? Wintersong has created a total boat load of Crests that would transfer over with ease I suppose.

60 Replies 189,295 Views

Just throwing this out. Is there a way to reduce AP's to zero at the start of a combat round? Then a character has to wait to regen the points at the start of the next round. In case that is totally noob talk, here is a carrot and a smile. First a smile :) Now the carrot. <a href="http://dl.dropbox.com/u/8370296/MG_Fire_R

305 Replies 755,272 Views

[quote who="Magog_AoW" reply="235" id="2883936"]Gaaaaah! Damn leaves! Sorry guys but the Howlings winds are not going to look much better than the movie above... Do you think you can accept that one? Please? [/quote] It looks good Magog. If you wanted to try something might I ask to see a version that has the

305 Replies 755,272 Views

Here is another. http://dl.dropbox.com/u/8370296/debug.err If you want to Crash the game, just go to the Workshop, select Cartographers Table, then load any Map, then load another. CRASH... If you can load 3 in a row, please send in your configuration as mine won't.<

22 Replies 8,344 Views

[quote]Making the duration 5 at a regeneration of 2 would give 10 pts of healing over the full effect. [/quote] I think that 5 turns is a very long time to immobilize the SoV in the early game. Most fights don't even last that long so would make the SoV useless and that decrease its utility. How about 2 @ 5 for 10HP? (2 cool down) or <span style

305 Replies 755,272 Views

Yes, the current 6 HP Heal spell is very weak considering how long it takes to get (18 turns after selection?) or some nonsense. This would be a great early supplement Heal/Protect spell even if lasted only 2 turns and gave back 50% of a weakened SoV's HP. Beats having to run home all the time, and hoping to make it or spend 5 turns and whatever other penalty (forget) that is applied after a death. A SoV needs to b

305 Replies 755,272 Views

Look great. I like the Shelter Hero idea for the Hands Spell as well. It could be cast and as long as the Sov remains in place it stays also (that is doable right?) Then I could see us asking Magog to take a shot at a cool animation for that one as well.

305 Replies 755,272 Views

Swords work indeed. Might suggest increasing their size up one scale tick and move them in to compensate if the hilts stick out. With the tips obscured as is, should not affect the over all look. For the garrison, if you could get the 2 spiked wheels to rotate (somehow) that would look very cool. Apologies for my tardiness with the LS cores. I hope to get to them

334 Replies 616,338 Views

Does "The Game" include the Modding Tools that are also on the opening Menu screen when one speaks of Stability? If not, well perhaps things are better, if it does, then there are indeed stability issues, and they have yet to be addressed to a point of satisfaction, be it a Beta version in play or otherwise.

39 Replies 23,380 Views