John_Hughes

John_Hughes

Joined Last seen Member # 704682
50 Posts 1,223 Replies 12,490 Reputation

[quote who="Heavenfall" reply="37" id="2878631"] Quoting Derek Paxton, reply 35 But I would bet that if you talked to Cameron there are hundreds of things he would have liked in the movie that simply weren't executable. So even in a 300 million dollar movie its all about matching ambition and execution. Like a goo

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[quote]The only thing I would suggest is more proof-reading of the text. Part of the text switches verb tenses at one point, and there are some typos/spelling errors here and there.[/quote] That is on me. Will keep an eye on it. Should be cleaner next edition. ;)

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Reply to ACP expansion in WOM Mods

Have to try that. Hope the editor loading holds up. Thanks Impinc.

30 Replies 24,723 Views
Reply to ACP expansion in WOM Mods

I would love to take on that challenge but... My PC, running Vista if it matters, seems not to like loading back to back Tact maps and or switching between Tact map creation and the Tile editor. (very sour at this time) I have one question another Modder/Tiler (or anyone at all really) may be able to answer. Is it possible to create a test map, and load it in a new game without restarting Elemental totally.

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Reply to ACP expansion in WOM Mods

[quote who="M. Agrippa" reply="19" id="2873300"]Hey John_ is Coconut == Elementium Mine? That is the only one I do not recognize immediately. And I agree that MG is Cherry level of tasty. [/quote] Expanded Mounts. I run the other EM but didn't want to replicate flavor acronyms.. LOL!

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[quote]they entire thing slowed to a crawl and got painful delays in tactical battles[/quote] Would you equate the slow down you saw to something similar to the Mounted fighters slow down that we saw back in the day, then saw reported again with the Floating uniques that were added in the MOD that contained them? Both of which have been resolved at this time though. Th

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Reply to ACP expansion in WOM Mods

Gotta run the MODS dude. Haven't even seen Vanilla since the new Chocolate/Blueberry/Raspberry/Coconut/Cherry flavor was introduced. P.S. For the non cryptic readers among us, that would be (in no particular order btw) EF/ACP/UW/EM/MG (+ with some other sprinkles of course) :)

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Reply to ACP expansion in WOM Mods

@Impinc Here are the 2x2 GH's from my list. http://dl.dropbox.com/u/8370296/Goodie%20Huts.rar On the graphic side, is it possible to, say, have the REALLY SCARY monsters (Dread Fright) have some sort of glowing weapon or some sort of warning indicator, As M.

30 Replies 24,723 Views

[quote who="Winnihym" reply="269" id="2872095"]Okay, JH, I'll repost. Yes, the anvils are scale appropriate. What do you mean by shrink the center core? You mean the pedestal, or the water piece? I was trying to go for a "no grass" view; you think it might be better with some grass between the forges?[/quote] <img style="border: 2px solid black;" src="http://dl.dropbox.com/u/8370296/angelworkshop1.jpg" alt="" width="640" h

334 Replies 616,320 Views

Winnihym, would you put a Pedestrian on it for scale reference.Those are Anvils right? Only comment that comes to mind right off. If you can only ever see 2 flames when placed on the Map, without rotating the Map, forgo the 4 flames, shrink the center core and replace the Water piece into a smoking cauldron

334 Replies 616,320 Views

I know it is a tad late to expect, but would it be possible to have it so that if I have 4 single (early) designed units, I can gather them and then create a proper "Squad", the same as if I had waited/tech and had the capacity to build actual "Squads of 4"? Same should go for the other groupings as well? 8's and 12's. Given that a single early designed unit cannot be further upgraded after creation, <span

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Reply to ACP expansion in WOM Mods

Put me down for an Upgrade to the Tiles with my name on them. It is true that the 1x1 work but are hard to see when zoomed out. Each GH should have a sparkly (some color) with it thought right, so it stands out on the Map?

30 Replies 24,723 Views

How about a Chalet type building, that is set into the rock face, set high up on a mountain and uses your pillar structures as the supports to keep it there, (using way more snow rock) type theme. P.S. I knew the House broke the "Rule" but I liked it enough to embellish it a bit. Should look great with the Single fall.

334 Replies 616,320 Views

And what do you do without a local copy of apps needed to run your business when you Inet goes away for 2-3 days. Not to mention that Licenses that aren't attached to a box (you own per say), will be highly susceptible to price fluctuations based on the service providers whims. Whims that we know have F'all to do with Customer loyalties or Business needs, just PROFIT MARGINS... Who owns the data stored in the "Clou

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After creation, and between official patches, any SoV made is on the SoV pick list on the same screen as the create New button? Look in this Dir under Windows XP for the .xml file of the guys you made/make C:\Documents and Settings\%loginname%\My Documents\My Games\Elemental\Units

2 Replies 2,236 Views

OK, here is s request I hope can be adjusted in game without any real issues, or I am seeing it and no one else is. With the current additions of more Special abilities (which are wicked good btw) to the pick stack, it has become nigh on impossible, or very very frustrating to pick them for use as the description pop up card is covering over the top item(s) of the growing/expanding list. I will post a pic sh

127 Replies 197,324 Views

Really l ooking forward to it. [e digicons]:w00t:[/e] [quote]"Jon is focusing on mod-ability"[/quote] Oh, and Jon, just because you spell your name funny, doesn't mean all the other Johns won't be expecting GREAT mod improvements...right? [e digicons]:thumbsup:[/e] <span style=

57 Replies 144,794 Views

Ok, here is that last on the Living_Stone List. The Workshop files. http://dl.dropbox.com/u/8370296/EF_Living_Stone_Workshop_01.rar

334 Replies 616,320 Views

[quote who="M. Agrippa" reply="125" id="2867466"]@ John: Grasping vines spell effect has reached the point of badass. (v3 worked for me last night and just now) Hat tip, sir. My only feedback is related to unit visibility; some of the spiders (and I am assuming future short fellows) get totally eaten by the current level of ground coverage. My suggestion: Could you shrink the height of and ma

305 Replies 755,259 Views

[quote]He walked up and hit my hero for 36 damage raw. Bam, dead. That wasn't really nice. I mean, I reloaded (I usually roll with losses, but that was silly).[/quote] 36? Modest #'s for sure... [e digicons]:X[/e] I will assume you have not faced any Scions yet then. I have seen their Strike ability (3X your strength) do as much as 89+. Now that is truly Bru

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