I noticed this as well. I think the seismograph-style reading are the AI alternating tax rates to get production vs guildar - which I'm actually quite impressed with. I think these graphs need to be an average of the last 5 turns so the line is meaningful.
Das123
I prefer FE over CivV at the moment and agree with many of the observations expressed in this thread. The areas I feel Civ is better than FE presently are: Resources are more meaningful . Iron for example dictates the number of a particular unit type that can be built rather than accruing each turn. It would be interesting in FE if each Iron mine controlled allowed you to build an elite unit right from the start; each Grove resource would allow you to build a s
Yithrilli archers do shoot knitting needles instead of arrows though. ;)
Nice work. :) Can I just say this beta process has been soooooooo much better as a tester that WoM. Very enjoyable and the feedback has been awesome from Stardock.
[quote who="ddd888" reply="25" id="3100338"] its like playing a spanish opening on chess, if someone takes 10 min on third move id rather quit the game[/quote] I guess that's the difference. I much prefer a 3 hour chess game with every move carefully considered than a 10 minute game. Each to their own. :)
I enjoy multiplayer games that last a relatively short time like Frozen Synapse or any First Person Shooter. Also enjoy open sandbox games as multiplayer like MineCraft. But personally I would hate to play a long game like FE waiting for a bunch of people to have their turn. Games either should be designed to be fast with multiplayer in mind, or designed to be immersive with singleplayer in mind. FE just isn't suited to multiplayer.
Good on you Steven, I've always found your posts here to be inciteful and respectful. Good of you to apologise for the brain-snap. :)
I chose Faction Differentiation but I'm not even really all that concerned about that aspect of the game any more. They weren't on the list but the two areas I think must be worked on are: Pathing and User Interface
From back to front the placement should be designated along the following parameters: Ranged or Magic as primary weapon Has lower Defense Has lower Initiative Has lower Movement
Distant Worlds has been released world-wide from Matrix Games. Just order it from their website.
And here, finally, is the last episode. Phew. Hope you enjoyed them. Was certainly a lot longer than I had anticipated. [video]http://youtu.be/73v00kfK8Mc[/video]
[video]http://youtu.be/6ukgh7fg2Oc[/video]
[video]http://youtu.be/3JtJAacqJno[/video]
He seems to be bringing large numbers of units through different avenues. I wasn't really able to extend our forward areas because my production was so far behind. Anyhow, here is Episode 19. I had installed patch 0.86 before starting this recording session. [video]http://youtu.be/3tTepid2yWs[/video]
Stardock shifting to PHP? About time. :)
[video]http://youtu.be/UgXtlDtTR08[/video]
[video]http://youtu.be/ZokNU42xMmg[/video]
I like that suggestion a lot Tasunke. Would be worth making a suggestion thread if you haven't already. As far as starting again, I would have done it if I wasn't making a video but to be honest I was wanting to see what we would need to do to prevail. And if I got creamed at least the series would be a short one. :)
@GRB1: Yes. You're right. I eventually figure that out but not until Magnar have done some damage. Can't remember which episode that kicks in. :) @ enoeraew37 : As you mention there are traits that go part of the way with starting troops but I think all factions should have a small pool of troops to kick the game off - and possibly start with the first city alre
Playing a game where there were a lot of quest locations that happened to block choke points, Pioneers by themselves couldn't move onto or through the quest locations. If I stacked them with a champion then the stack could get past without an issue.
[video]http://youtu.be/YSc3saTgrnM[/video]
Lol. Here's episode 15... [video]http://youtu.be/HuJ4nopDAEI[/video]
[quote who="Javaslinger" reply="27" id="3092283"]So outside of some UI issues, what do you think? Seems pretty close to enjoyable enough to purchase outright at this point. Or do you think it still have some big holes to fill before release? What do you think are the main issues? Things to be fixed/added? I've enjoyed many of your Let's Plays of EUIII and others... keep it up! Or was it distant stars???[/quote] A
I must be really missing the point here, sorry. As far as I can see, Growth is the rate the border increases - not the population growth rate. Or have I got this completely wrong? Grain has no bearing on Growth as such. So the civ techs that give growth have no bearing on how fast the population grows and so has no benefit on the tax rate etc until the city gets to its maximum population. If a city population increases at 1 per turn you have a good 100 turns at least before yo
I hadn't really thought much about Constitution. Thanks for the info. :) Here is episode 14. Damn it takes a long time uploading these to YouTube. Each video is taking around 4 or 5 hours to upload. [video]http://youtu.be/X78DzZn6yc4[/video]