Das123

Das123

Joined Last seen Member # 665472
160 Posts 819 Replies 22,872 Reputation

Quite seriously, just pick any aspect. Everything is different! And when Beta 3 is released in a couple of days it will all change again by the sound of things.

4 Replies 2,463 Views

Oops. I didn't read the OP properly. Wireframes for planning phase. Up to the initial mind-map for design phase. :) In-depth mind-mapping etc for production phase. Prefer digital wireframes because they are really quick to generate and many components can be reused in different versions.

22 Replies 81,523 Views

I'm a web developer, not a game developer, but I guess many of the principles would be the same. I usually start by creating wireframes of the various screens. If it is for internal use these are very rudimentary but if they are for approvals they are a little more polished. To generate these I use a Wacom tablet and start by sketching in Painter (I have custom brushes set up so the sketches look like markers - makes the final output appear more conceptual). After concept

22 Replies 81,523 Views

I joined theoldergamers.com to avoid the overly competitive nature and sledging that goes on in many games and servers. And I haven't looked back. It is SOOOO refreshing to play with people who act with maturity and who's main objective is just to have fun. They have an ethos of not judging players based on ability. In some games they have special skill-based squads but the majority is just a bunch of people over 25 years old who play games and chat on TeamSpeak or Mumble. Don't g

13 Replies 44,773 Views

Grimrock doesn't do much for me by the looks of it. Main features to stop my purchase are: No random map generation so limited replayability. No map editor so no long life Not turn based Also marketed as taking Dungeon Keeper style gameplay - not seeing this at all sorry. FE Beta3 FTW!

106 Replies 298,414 Views

Sounds fantastic. You guys are really delivering on Fallen Enchantress. So excited. Hope Beta 3 is released this week. Would LOVE to play it over Easter. Would be good to know the state of the various races so we can gauge how complete they are in certain areas. Keep up the good work. :)

70 Replies 244,988 Views

I'm happy with 1-tile cities as long as there is some visual representation of size and scope on the game screen.

128 Replies 383,404 Views

Sandbox is why I'll play the game. I might try the campaign at some point but probably won't give it much of a shot if the first one or two scenarios don't impress. I tend not to play campaigns if games have sandbox modes.

47 Replies 120,988 Views

Windows 7 only moved above Windows XP in usage in the last 6 months. XP is still used by about of third of computer users. http://gs.statcounter.com/#os-ww-monthly-201102-201202

96 Replies 349,965 Views

I'm thinking the game would ultimately be easier to balance if group size was consistent (perhaps set in the unit design window) but instead of researching the build size you instead researched experience levels. That way the initial units built are still relevant because they are levelling up as they go. The later units start better trained and so can opt for the experience boost.

9 Replies 14,995 Views

It's been quite a while since I've looked at the XML for Fallen Enchantress but I was thinking that many players won't bother installing mods because of the placement of files etc. It would ultimately be much easier for players if mods were packaged in an installer. The problem with building an installer is mainly one of trust. Can the modder be trusted to only affect their specific files or could they purposely or accidentally change other files? This is a very real issue

5 Replies 6,080 Views

Your mod certainly sounds good and I do look forward to giving it a run. You're right about waiting for the next release. I'm not going to be giving any more feedback for now so I'll install it tonight. :)

45 Replies 19,958 Views

Tesb is right, knowledge on making weapons would be much harder for us because of our current technological level but I would assume it would be much easier for a medieval society where these are common skills to adapt quickly after a cataclysm. It feels like WoM is trying to do a Civilisation-style tech tree where we start as cave-men and work up from there. That isn't the case. FE is not about progressing through different ages over hundreds of years. It's about re-establishing a so

63 Replies 260,566 Views

[quote who="Frogboy" reply="14" id="3107880"]It is possible that this just isn't the game for you. I hate saying that but some of the comments here tell me that some people just are looking for a different game.[/quote] I love playing FE at the moment and think it will ultimately be a great game (I've stopped playing for now because of crashes so am waiting for the next release). But I also agree strongly with the issues addressed in this thread. So while I think that much of

45 Replies 19,958 Views

I guess I've semi-accepted that due to its nature FE can never really have the depth of faction differentiation other games in the genre have. The problems are: 1. FE is based around a paper-doll unit design system and to have visually unique units for factions would be a hell of a lot of work creating art assets. Personally I would have preferred to drop the unit design system and just have a selection of units to choose from for each faction - but that aint about to happen now.<

175 Replies 712,210 Views

If the Lawful-Chaotic, Good-Evil matrix defined how diplomacy functioned I'd be comfortable with that. While Good-Evil is a little trite now-a-days it is an easy concept to grasp and instantly positions the factions with regards each other. Having traits that are only available to certain alignments would make the game interesting so I'm all for this. Perhaps diplomacy could be tied more to trait choices within the alignments than with the alignments themselves. For example, Good Chao

175 Replies 712,210 Views

I think there is a limit of 9 units per side per tactical combat. I haven't had it happen, but could it be that you have 8 or 9 units and that when tactical combat begins the militia for the city takes the extra spots and so your un-used units get booted?

7 Replies 2,732 Views

I think the comment from Sulla about modders being poor at balance is very unfair - particularly if applied to Derek. Most modders I've come across in a variety of games are very conscious to maintain game balance - or indeed, to improve balance. I can't think of any successful mod for this sort of game where something that broke the balance was popular. Also, most modders rely heavily on community feedback to double-check their balance. Think he is waaaaaay off the mark with

27 Replies 22,018 Views

In another thread I mentioned the concept of choosing a city's specialisation when it is built and have been thinking a little more on this aspect. The problem is that currently there is basically no such thing as city specialisation in the game. So if you had to choose between different city-types with unique building it would make for a much more interesting game. The way I could see this working would be as follows: Pioneers still found cities as they presently do.

1 Replies 1,723 Views