Das123

Das123

Joined Last seen Member # 665472
160 Posts 819 Replies 22,872 Reputation

The problem is that you then can't place the lumbermill in the same location again. Let's say you queue up a number of buildings: Workshop Lumbermill Barracks Then before you finish the Workshop you want to build a Pioneer. There doesn't appear to be a way of re-sorting the construction queue (maybe there should be) so you need to remove the Lumbermill and Barracks to have the Pioneer built next. Then you can no longer pla

2 Replies 1,612 Views

What does grain give you in the early game though? From what I've noticed all it does is set the size limit for the city. I could be wrong but it doesn't appear to boost anything - including population rate (avoiding the word 'growth' because that is a different mechanic). I love some of the suggestions here where left-over grain can be used by other buildings to enhance other resources.

46 Replies 93,397 Views

I may have this wrong but it appears that grain is basically pointless until the end-game. And researching grain techs is a waste of time until you need them. The main problem being that most of the food research techs are at the start of the tree right when you don't need them. If grain's role in the game is to simply provide population potential and you generate about 1 population counter per turn you don't need enhancements until hundreds of turns into the game. <p

46 Replies 93,397 Views

Units still don't take the best path to get from A to B. Once again I've had units duck into forests before entering a city that they started right next to. Units walking next to a road rather than along it. Units avoiding other stacks costing movement and so on.

5 Replies 2,533 Views

Either I was very unlucky after casting this or the spell isn't working. My sovereign was on average dodging 1 ranged attack in 4. I cast Guardian Wind and the ratio didn't change. It appears to do nothing.

0 Replies 946 Views

I like that units no longer charge off if you accidentally have a unit within a stack selected and right click to move or attack (now they just remove themselves from the stack but don't move) but it would be good to be able to recombine the stacks again if they occupy the same tile.

6 Replies 2,787 Views

I've been recording a series of Let's Play videos for Beta 2 since it was launched (got about 12 episodes done already with still more to go. It will take a long time to upload them. The first is now online with a couple more coming over the next few hours. It will take me a number of days to get them all uploaded. The link to the playlist is here Let's

51 Replies 64,577 Views