Das123

Das123

Joined Last seen Member # 665472
160 Posts 819 Replies 22,872 Reputation

When training a unit from the city build dialogue the 'Train' button to order the unit is just above the 'Train' button to open the dialogue. I tend to press the lower button assuming I've ordered a unit instead of the button just above it. If this dialogue opened in the centre of the screen it wouldn't be an issue or if the name was changed it may also help. This issue isn't such a big problem for the 'Build' button because you tend to place buildi

11 Replies 3,585 Views

In most games of this nature the arrow keys will scroll the map. I tend to play with one hand on the arrow keys for map movement and the other on the mouse for unit commands. It is really annoying when you accidentally move a unit where you don't want to because of this. Perhaps a setting in the options. By the way, even with no stacks selected the arrow keys will still move a stack. This must be a bug.

2 Replies 1,938 Views

I must have mis-read the changes for this beta with the Govern button being placed near the end-turn button. But this is still the most annoying aspect of the game and should be easy to fix. Please have a way of INTRUSIVELY letting the player know that a city has stopped production before autoing to the next turn. The dialogues in the upper right are easily missed as is the sleep symbol. Perhaps if there are any new notices in the top right, the game prompts you before ending a turn.<

11 Replies 3,469 Views

Cities are strong because of the defensive bonus they have. It wouldn't be such a problem if the defensive bonus eroded through siege. Sieges could be abstracted by reducing the defensive bonus for each attacking stack touching the walls. I would think that three or less stacks should never get a siege bonus but 4 or more should start to reduce the defensive capacity of the city based on the number of city tiles. So a one tile city would need 4 attacking stacks to reduce i

60 Replies 148,323 Views

Looking good but an over-abundance of mana and shards doesn't sound like a good thing to me. I'll have to wait and see.

57 Replies 58,410 Views

[quote who="Frogboy" reply="51" id="3084173"] My point is, we're not using the community as an ad-hoc design committee. The beta has been very successful so far because we've been able to get feedback on balance, stability, and weaknesses in the current design and evaluate ways to improve the game design that we already have.[/quote] Good point Brad. I guess that as a beta tester our main role is to communicate feedback about the problems we are experiencing with the game

83 Replies 62,037 Views

I won't be playing again until the beta patch. Some of the UI issues are making the game unenjoyable and I want the next release to be fresh so I'm taking a breather for now. I'm intrigued to try out the new changes but completely understand if you guys think it best to round off a few of the new corners before releasing. The problems with the game are annoying but understandable given the early public beta phase the game is in. Still think this is going to be one awesome game.</p

83 Replies 62,037 Views

Agree 100% with Brad's OP. And the excuse that kids have a hard time finding the first job doesn't cut it with me. If they really look they should be able to find something - and if they don't they can join a volunteer organisation like Surf Lifesaving and get some skills while learning about responsibility - and meet a hell of a lot of potential employers too. I made sure all of our kids hunted for a job on their own when they turned 15. All of them got jobs that

131 Replies 381,052 Views

[quote who="Magog_AoW" reply="71" id="3077905"] Quoting Austinvn, reply 60 FE has a few exciting techs that open up something completely new - the dragon ally tech comes to mind - it needs more. All that stuff in the lower end techs really needs to be accessible from the beginning with no research, or consolidated into fewer techs. I've only played a handful of beta games and I'm already sick of re-researching very basic stuff like groups of soldiers and inns and shard

144 Replies 343,697 Views

There shouldn't be restrictions on what you do with your 3 spawned troops because the idea there was to be able to use then to balance stacks and to give opportunity to split stacks. As far as it being difficult to code, there is one portion that would require extra calculation but the rest should be able to be done within the XML (not that I've looked in there much this time around). 1. All factions start the game with tech to produce Spearmen, Swordsmen and A

6 Replies 10,044 Views

I'm not going to re-hash old posts other than to cover the issues: Troops are difficult to build until the mid game. Cities are too easy to build and you end up with cities spammed all over the map. It is more viable to build a city than an outpost bang for buck. I was reading Derek's post about the proposed changes to the game and thought their may be an opportunity to fix all these

6 Replies 10,044 Views

Thanks Derek :) [quote quoting="post"] Imbuement has been removed from the game. [/quote] If everyone is using magic it may become a little too much. I guess this will be re-balanced in following patches. [quote] For example, I like the ability to recruit monsters. But it’s too hard to get and not rewarding enough when you do. [/quote] If this leads to early-game varied stacks then sounds great. [quote]<

144 Replies 343,697 Views

Here is another 'Let's play' style video of Fallen Enchantress I made this morning. :) http://youtu.be/cVMAPBLqzyc I also made a corresponding Age of Wonders video for comparison which I'll upload soon (had a sound issue at the end of the recording). Here is the link to the Age of Wonders comparison: http://youtu.be/3LplI_W8AUI

6 Replies 9,686 Views

[quote quoting="post"] It knows I’m the aggressor It knows what turn it is It knows whether I’m a Kingdom or Empire It knows my power rating. What sort of evil should we inject into the function above? [/quote] Does it know how many movement turns you are away from attacking a city? Does it know the strength of your potential attack stacks? Does it know the bonus it gets for defending? Does it compensate for magic and other bonuses when

102 Replies 311,946 Views