Nathan E

Nathan E

Joined Member # 640791
10 Posts 159 Replies 643 Reputation

Why would you waste super valuable horses on a pioneer? That is madness! Now mercenaries are quite cheap too produce. Unfortunately mercenary tech needs to be lower on the tech tree or something. They are also too infrequent on the map. Possibly make them come from a building you could add to a city?

8 Replies 5,376 Views

Lower land should work over a 3x3 area to also take care of adjacent mountain sides. Currently, I have tons of mana but its too frustrating to bother with.

3 Replies 2,054 Views
Reply to Victory! (pics) in FE Beta

Thanks for the pics. Too bad no map overview picture.

4 Replies 1,794 Views

I have a 4 core Intel CPU and .85/.86 does close to 100% on core 1, almost nothing on cores 2 and 3, some varying activity on core 4. Doesn't behave the way I thought a multi-threaded game would. My first .85 game is on a large map at challenging difficulty, 7 opponents. Been playing this single map non-stop since .85 released. I started off on a large peninsula by myself that only allowed me to build 2 cities. Lots of desert area near my start. Was far behind when

209 Replies 668,499 Views

[quote quoting="post"] -Fire/ice elementals are too weak. They are too hard/expensive too summon and give too much exp/loot. [/quote] I don't think they are too hard/expensive to summon. They don't do too bad when added to an army. Though a summoned ice elemental only moves 2 squares. He would be much more useful with 3. So then increase the fire elemental from 3 to 4. The ice elemental's ability to

13 Replies 4,648 Views

I took 3 champions into battle with a Shrill Lord army. Thought I'd be smart and Firestorm them first to take out their health. Then my 3 got Titans breathed twice. On the 2nd wind gust, two of the champions got blown off screen and out of the battle. The tougher guy, stayed in there and killed a bug. Then the big mom bug took him out, battle was lot. Afterward my wimpy spell caster from that battle was a little dinged up. He got 6 different permanent injuries from

0 Replies 1,603 Views

The default pioneer can be edited to travel faster, see farther and also be cheaper to produce. [e digicons]:D[/e]

8 Replies 5,376 Views

It would also be useful to clearly indicate on screen when armies are stacked. I've killed one enemy army in a map square. Then gone to move into that square. Low and behold there was a 2nd enemy army in that square who had been temporarily invisible.

6 Replies 2,795 Views

The AI hardly ever uses his spammed small units for defending his cities. Often they will be sitting in a square adjacent to the city. I wonder if the AI is getting messed up by newly built units getting ejected in really bad map squares? Its super annoying for me as a player, probably the AI doesn't deal with it well. Wonder if a quick change to the game, where newly built units stay in their city, would solve more than one problem.

9 Replies 2,962 Views

I think it might be useful to have an "Allow idle production" checkbox available on each city's detail window. So when this check box is cleared and that city has nothing in the build queue, you would be prevented from going to the next turn until you filled the queue.

11 Replies 3,464 Views

You can close quest windows with an escape key. I couldn't pay for the better refugee choices so I hit the escape key thinking I could go back to them later. The window closed and the refugee's were still on the map. This seemed to major problems with later quests. I solved the rat quest and it started repeatedly asking what reward I wanted. I got 6 rewards from doing that one quest.

3 Replies 2,863 Views

I've been checking the forums repeatedly all week, for word about this new build. [e digicons]:-"[/e]

30 Replies 106,290 Views