Nathan E

Nathan E

Joined Member # 640791
10 Posts 159 Replies 643 Reputation

Hah, thats pretty funny. I wish the enemy cities had some different options when their ruler surrenders. Go independent. Join another nearby faction. Raze themselves to migrate to other nearby cities. When contacted, offer to join that faction for a fee.

2 Replies 7,854 Views

Yes, refined techs can be researched repeatedly. They are the end of the tech tree. Your other two issues, I haven't seen in my game.

5 Replies 2,153 Views

AI doing dumb things with armies? .91 seems better than previous versions but it still isn't great. I was at the doorstep of an enemy city. It had one hero in the city. So it tried to move two single army units past my army to add to the city defense. One of them could have made it with better unit management and choice of path.

1 Replies 1,016 Views

On challenging, the AI sovereign's are getting lots of free skills. Also they seem to be easily out growing me in number of cities and number of units. Militias that come with each city for defensive purposes also seem boosted. I'd also like 2 sliders for difficulty. The AI definitely seems much better with .90 but I can't tell whats due to the freebies they are getting.

6 Replies 2,767 Views

[quote quoting="post"] I have been thinking latley and realized that this planet wont last forever, so I got the idea why not pour our resources into making an FTL Drive. I know it would cost trillions even more then that, but the money that could be made by effecient space travell could be greater than the money spent. It could permanent the permenant survival of the human race. This is my opinion tell me what you think. [/quote]</

102 Replies 560,090 Views

[quote who="Frogboy" reply="9" id="3128512"]There's no point in releasing a beta where reports would be dominated with bugs we are already aware of.[/quote] You could include a list of known bugs and issues with a beta release. Of course, no everyone would read it and then you'd still be dealing with lots of useless forum posts.

18 Replies 15,116 Views

As long as opening up this detail city screen isn't a frequent necessity. The size of the current cities is too large for the map.

82 Replies 123,139 Views

Well written document. Whats Stardocks ticker. [e digicons]:w00t:[/e] Would love to have a good Stardock strategy game for my Android phone. The Apple airplay stuff was interesting. Believe Intel is also pushing some similar standard.

46 Replies 100,592 Views

[quote quoting="post"] Kael has nearly finished implementing the stat system for FE. [/quote] Unfortunately, I have no idea what this is telling me.

39 Replies 58,088 Views

[quote who="Wizard1200" reply="22" id="3111433"]Hmmm, i think it is too early to show FE to the press, because many features are missing (complete faction differentiation, useful diplomacy, good AI) or need to be balanced (initiative, dodge, many spells, many talents). If you want a preview with depth that says more than "FE looks interesting" i would wait until you have completed and tested beta 3, because it sounds like you are releasing beta 3 too fast.[/quote] He wi

177 Replies 675,057 Views

[quote who="drabhead" reply="59" id="3098030"] Quoting mastroego, reply 50City building was entirely pointless in .76 and they haven't touched it since. The building placement mechanic doesn't even have a real reason to exist. yes, we mention it again and again. If the building playing mechanic doesn't have any influence on gameplay it should be removed. It's on level with a hat costumization program.[/quote] I build cities in a directio

142 Replies 290,101 Views

The AI shouldn't build cities on weak tiles. A 2 in wheat is too low. The AI has explorers but they aren't off on their own scouting. They get lumped in armies with other units. Pioneers also get lumped in armies with other units. They are so cheap to build there is no point to this. The AI needs to get armies built with a movement of 3 and used for leveling champions. Then if they luck into something that boosts champion movement to 4, units on horse with the

12 Replies 3,594 Views

This bug has been present on previous versions too. Each time I start the game a dialog comes up saying, "Your desktop resolution is currently set to 640 x 480. The minimum supported...". My desktop is 2560 x 1600, a 30 inch LCD. After I say OK to the dialog, everything plays fine. So this isn't a problem really, just a reoccurring irritation.

2 Replies 2,702 Views

[quote who="TroubledWaters" reply="51" id="3097123"]In the balance category, it's a little strange that there is no running/hiding from archers, and thus no strategy involved in the tactical battles involving archers. The infinite range and shooting over hills without a penalty makes battles frustrating and unfun. I then made a game where I just massed archers and plinked enemy units apart with slow/haste and pretty much wrecked everything. Satisfying I guess,

100 Replies 223,809 Views

Some interesting points. On my current .86, large map, challenging game I have my cities doing improvements, army units, explorers and lots of pioneers. Later in the game, some might be idle for periods until research provides something to build. Early game, I always have things for my cities to build. Interesting building choices? I find it interesting to optimize what I can do with each of my cities. The buildings are just my different options. I will say that mainte

3 Replies 9,958 Views