Too bad Elemental won't have map "Planes", more than one level to a map.
Nathan E
History Farmer. (provides food production bonus in cities he’s in, gains access to unique tech) Weaknesses (give points back to pick more items) Clumsy. Is hindered in battle doing poor damage. Oaf. Difficulty arranging marriages.
I only got to around 50 - 100 turns before Vista x64 closed the program due to out of memory.
I'm running Vista x64. This latest version is very unstable for me. Numerous crashes. I'm not even getting close to finishing a game.
Experienced the same crash on click on Veteran troops research topic.
[quote who="cephalo" reply="8" id="2405902"]The map needs a ton of work! I'm not looking for a job right now but I have an online portfolio that is a pretty good example of what you can do with maps and modding Civ4. http://members.socket.net/~ricardo/ XML tags aren't enough, we need to be able to place any old thing on the map, any way we want, in any order we want, via python. In Civ4, different mods need completely different maps. Here are some thi
Forgive me but I don't see how these attributes will produce correctly placed tiles around a river. For that matter what will produce a mountain range composed of several types of tiles? Probably things will be further refined as code is written.
Option 4, completely customizable units. In that theme, I'd suggest item slots for each unit. Items can be swapped in a city or after a battle to pickup or equip loot. Everybody understands a character doll with item slots and a backpack with slots. These are fun things to be able to customize on a unit. I want my veteran units to be unique using funky stuff they picked up along the way.
Armies should probably need some re-training in a city to become effective with equipment that is too different from their previous load-out. Or they could just suffer through a few battles and automatically become proficient. Balance issues should be helped, not hurt, by making items lootable/tradeable. If one side is prevented, by lack of a resource, from building really nice bows +5. How are you going to keep the sides balanced? Looting kills provides a second method to obtain an i
[quote quoting="post"] IS anybody else tired of defeating huge armies and seeing thier weaponds and armour laying across the field in the immages.. and then your army just ignoring them and then complaining about needing new gear? If what frogboy promises is true that equiping an army is a truely monumental feat, then a defeated armies equipment might be worth as much or more then whatever it was they were protecting or trying to take away. [/quote] Just
Frogboy what does "for public use" in relation to these art assets mean exactly? Just curious.
Thanks for the video. However, I now feel a little motion sick. Between the camera swinging around and the game map being messed with. Erghh....
Similiar article from today on Kotaku: http://www.kotaku.com.au/2009/08/elemental-war-of-magic-impressions/ And on another site I've never heard of: http://www.gamernook.com/news/view/post/58998/
[quote who="CapnWinky" reply="3" id="2348936"]Here is the actual article. I cant take credit for finding it. Dash5 did... http://pc.ign.com/articles/101/1017713p1.html [/quote] The screenshots on this IGN article are much nicer than Gamespy's. http://media.pc.ign.com/media/142/14295360/imgs_1.html This shot of the evil castle is cool with the unexplored landscape being fogged out. Thin
Nice analysis. Those aren't the full size pictures BTW. Full size are 1280px × 960px. http://www.gamespot.com/pc/strategy/elementalwarofmagic/images/0/2/?full_size=1 Click the "View full size" link to get them. The Gamespot article is that goes with the pictures is quite short. <a href="http://www.gamespot.com/news/blogs/preview-blog/909185203/2701