Nathan E

Nathan E

Joined Member # 640791
10 Posts 159 Replies 643 Reputation

Here you go. Not published in the news much but you can ponder the natural oil seeps in the Gulf too. http://earthobservatory.nasa.gov/IOTD/view.php?id=36873

124 Replies 296,740 Views

[quote who="Frogboy" reply="35" id="2684054"]We're not going home until the beta goes up.[/quote] Woohoo! I hope the minions get free pizza and cola. Or the like. And not that cheap, icky pizza either!

124 Replies 296,740 Views

Cool! A dungeon mini-map within the game. Really hope the tactical battles are fun. Beta 3A was a little boring. It took so many turns to build stuff and the AI wasn't doing very much in the game I played. Not a mod creator myself but shouldn't this feature greatly help sales? Making mod creation and distribution/installation easy should increase the sales life and as more quality mods become available, the product's value to the customer keeps increasing. It would be

103 Replies 186,852 Views

Valar is a typo probably. Thinking he meant "Book of Valor". The cast once spell limitation is kinda a downer. Wish there was some other method to allow for powerful, neat spells but not have them ruin the game. Perhaps have these types of spell as a one-use artifact found in game through a quest or something.

84 Replies 258,828 Views

Ran out of memory at turn 40. The special event screens (marriage and such) are too distracting on a high resolution, large monitor. They pull you out of the world with no notice. A window appearing would be better.

91 Replies 160,787 Views

I'd rather have better AI overall than islands in oceans. 2 work weeks spent on AI development to get it to colonize an island sounds like a long time.

89 Replies 147,058 Views

I couldn't get this latest version at first because it said Impulse had to update first. It took 3 restarts of Impulse before it started updating itself. Game update wasn't a problem then. The game seems much more stable. The quests can be completed and give rewards. I did eventually run out of memory at turn 126 but that is further than I've reached before. Autosave loaded successfully too.

84 Replies 234,301 Views

A lot of people are giving a unit name and an quote for that unit. If you read Frogboy's post closely, the game is going to suggest a random unit name and a random quote. I'd suggest the game have a button we can hit to see a pick list of unit names and their quotes. Random isn't sounding too useful.

96 Replies 283,719 Views

What the heck is a rigma? Gildars = Gilders = Old timey coin. Gildars works for me. If the name isn't intuitive then people will just call it gold or something.

232 Replies 344,921 Views

Simultaneous turns but allow actions or at least looking at things after you submit your turn. Don't make people sit and not be able to do anything while waiting for other people. I like the time bank idea a lot! Connecting gold to time taken during a turn? Umm, ew. [e digicons]:puke:[/e] Its obvious that most people can't spend hours and hours, day after day on one online game. So some kind of quick 2-3 hours and finished small map might attract more players.<

187 Replies 424,438 Views

I really like being able to research spell books and being able to find them on the game map. So you can skimp on them when you create your sovereign but then regret it later. [e digicons]\o/[/e]

46 Replies 123,226 Views

No background in advertising but wouldn't you want to convey more of what the game is about? The box front only conveys "fantasy" to me. Oh well, its good enough I guess.

69 Replies 136,424 Views

[quote who="BoogieBac" reply="15" id="2481644"]As you guys encounter this, can you be keeping a mental log of what 'big actions' you've done (Signed treaties, killed off a player, etc)? Also (and I beleive there should be a popup that reminds you of this) but until the game is about 90% gameplay feature complete, you probbaly won't be able to load games from previous versions sorry.[/quote] I wasn't trying to load a save from a previous version. Its a

17 Replies 2,857 Views

[quote who="Frogboy" reply="28" id="2474362"] This is what's confusing me. I'd thought quests were something we would do, but the Journal implies that it would be NPCs doing these things. But now Frogboy's latest post implies it would be us doing it. So confused... They are quests all players would be doing. You, as the human player. AI players. And NPCs. [/quote] Guys the AI has to be able to do these ques

176 Replies 647,269 Views

Anything but kill 10 random mobs quests. Or, collect a dozen daffodil quests. I've come up with: Defend a neutral town from the army of Black Death. Defend a shrine from the army of Random Pillagers. Resurrect the town of Ancienty which was destroyed a thousand years ago.

176 Replies 647,269 Views