Phaedyme

Phaedyme

Joined Member # 638602
8 Posts 213 Replies 15,455 Reputation

Well... Last night, due to an untimely lucky proc, I ended up researching two industrial techs instead of one, which did strain my still-early-game economy something fierce. Usually, I just research economy buildings before I touch industry.

21 Replies 5,319 Views

I like that a race of bugs that breeds like, well, bugs, considers their numbers to be too few to risk themselves directly. It violates normal expectations in a good way, and implies something about what they consider to be normal population levels.

35 Replies 88,005 Views

I've noticed in my TA games that PQ 4 planets consistently get 4 + 4 + 4 tiles, or end up at PQ 16, while 5+ seem to always get 1 + 1 + 1. I haven't colonized a 1-3 yet. I hardly ever see one the AI hasn't snapped up, and for some reason, they don't like to trade them to me.

3 Replies 3,527 Views

[quote]I suspect you fine people may be exaggerating slightly. The thing with the creative procs is you don't tend to notice them until they do something wonderful. [/quote] I notice them because the game pops up a little window saying "Congratulations! You've won the lottery!" and I've been used to creativity working subtly all the way back to the first GalCiv. Last night, I played a huge galaxy with the Krynn, with fast tech research, and purchased Creative just to see how ma

46 Replies 14,476 Views

Kryo's said they were at one point investigating why it wasn't flipping stuff the way it should, but I think ultimately they ended up editing the description rather than the function. Anyway, I wonder if we'll get the next beta patch tomorrow or next week, and if we don't get it tomorrow if Brad will write up Altarian tech beforehand. :)

35 Replies 88,005 Views

[quote] I think a better solution would be another governor to say "empire wide, replace this building to this building". That right there is a fantastic idea. We can already empire wide change ship production (i.e. all planets building Colony Ships should now build Defenders), the same should be available for buildings. [/quote] I really wanted this feature earlier, when I was replacing the same building with the same other building on 6

21 Replies 5,319 Views

Okay, each time I've had this happen now, I ended the previous turn adjacent to the planet, attacked the planet first thing, destroyed a ship, attacked a second time, and the game hung. I also find that it does not always hang again and again - sometimes, the game continues fine until the bug kicks in again. Has anyone tried leaving the planet rather than attacking again? Like, reload, move a few spaces away, come back the next turn and attack again?

40 Replies 14,728 Views

You're right in that it's not a good reason to keep it as overpowered as it is, and I probably shouldn't have posted that. I would rather see the MCC do what it's advertised to do - flip stuff faster.

35 Replies 88,005 Views

The mind control center is just about the only thing that keeps Yor economics afloat if you want to fight a war in TA. This writeup is amazing - I was looking forward to the Altarians, but now I want to see the Thalan more.

35 Replies 88,005 Views

I said elsewhere that I want the Yor to have something they can do with influence starbases, even if it's not spreading influence. I'm not sure they need loyalty boosts, but I want some way to overwhelm other races' influence when they impinge upon Yor space (although I admit this rarely happens). I suppose the Isolator super ability is pretty powerful in conjunction with really good influence, though - especially if you litter your territory with warp-interdicting military starbases. I

32 Replies 12,602 Views

Yes, many of them are definitely worth pursuing. Eyes of the Universe gives all your ships, planets, and starbases a sensor radius of 15 parsecs, for example. Hyperion Shrinker gives a miniaturization boost. Mind Control Center gives an empire-wide 100% economy boost. Trade goods are great both for providing empire-wide bonuses and for giving you an easy way to make some cash selling to minors or friendly races. Here's a [link="https://www.galciv.wikia.com/wiki/Galactic_Achievements"]li

7 Replies 5,853 Views

[quote]Well, that just great... i was trying to take the planet with a "space miner" instead of a "transport"... sorry, as i say, im new to the game. Thanks anyway! [/quote] Ha! Awesome. :)

13 Replies 8,313 Views

I know exactly what you're talking about, and it does the same in DA and TA. The mousewheel just shouldn't disable itself on the projects list.

2 Replies 1,707 Views

No, I disagree - the inability to build up manufacturing/tech boosts on economic starbases? That's a hole. The inability to build up resource starbases? That's a hole. The inability to build up influence starbases? That's a hole too. While I can understand having a weakness for one of those (influence), not being able to effectively use three out of the five available options for starbases cuts a large chunk of the game out of your options. The economics are weak enough that you are pra

151 Replies 253,904 Views