Heh. Last night, while I was playing the Dread Lords campaign in Dark Avatar, the Altairians kept building influence starbases next to my capital.
Phaedyme
[quote]Odd...during my last large game (gigantic with 4 oppentents + myself) Due to the holidays I was playing it on and off over the course of 3 days and never once turned it off. While playing on the 3rd day the video card seemed to crash and the screen went black. Shutting the game down seemed it fix it.[/quote] I imagine I would've been fine if only I hadn't gone for immense. I've played other size maps without any issue, but I really enjoy the largest possible so I can get as deepl
That is, playing the Dread Lords campaign in Dark Avatar.
So, I've finally managed to get around to playing the campaigns. I usually just prefer sandbox play, but I decided to give it a try, and they're fun, mostly. Just that, in the Dread Lords campaign so far, the Altairians love to build influence starbases in my territory. What is up with that? I can't ask them to stop, I can't declare war to blow them up, I can't trade enough of anything to convince them to hand them over. Should I just ignore them, just for lack of options? Why do they d
Since I have a 64-bit machine, but only 2 gigs of actual RAM, I decided to see how long my system could support a game on immense (5 AI opponents). It turned out to be about 3 hours of actual play before the game itself crashed. The fun part was how my machine kept trying to reboot itself over and over until I removed one stick of RAM. Now it seems to work fine, but I had no idea the game could overheat things enough to damage anything. I did e-mail the smartexception file to S
I didn't see this in the known bugs thread, and it's a minor UI thing more than anything: I was playing a cakewalk game on a tiny universe with a single enemy (I played human, the enemy was Korx). I've been doing this to learn the tech tree as I never played GalCiv II much and I'm still used to the old tech tree. Anyway, I was doing the culture/influence thing and building influence starbases everywhere. Each starbase had "1/2/3 modules available" listed underneath the graphic
I first heard about GalCiv from you, Brad, on comp.sys.ibm.pc.games.strategic (IIRC). It was all those dumb flame wars from some guy who insisted that the AI sucked. I heard about GalCiv 2 because I kept up with Stardock news even after I stopped playing GC regularly.