Phaedyme

Phaedyme

Joined Member # 638602
8 Posts 213 Replies 15,455 Reputation

Check the properties on your shortcut - the command line path, specifically. I mean, I know running the exe works for you, but I wonder if there's something wacky about what the launcher is aiming at.

5 Replies 3,245 Views

The first time I played, they wiped out the Drengin ahead of me by half a turn...the bastards. Once I just hit turn over and over again to see if the Altarians would do anything to the Drengin, and they just built starbases until the Drengin came to invade my one world.

4 Replies 5,013 Views

Also, on the "sometimes it's too good, sometimes it's not good enough," thing? Sometimes I find a PQ 18 planet with two precursor archives close to my homeworld, and sometimes I never see a bonus tile. So what? Sometimes random favors you, sometimes it doesn't. That doesn't make Creative overpowered unless it favors you in every single game.

46 Replies 14,476 Views

Also, isn't there a hotkey to generate a new map if the starting situation sucks? I've never used it, but I recall Brad mentioning it in one of his AARs.

6 Replies 6,283 Views

I check the wiki for something at least once a day. Now (after reading the bugs and requested features) I'm wishing that they'd just axe ship designs from the tech tree entirely, and unlock appropriately sized [i]templates[/i] when you research the technology to build that hull size. Plus, integrate Kyro's hull mod as part of the game. I don't ask for much, honest. :)

13 Replies 16,590 Views

I wasn't offended, I'm irritated at the campaign game and took it out on you. I apologize for that. And I do agree that the AI is great in sandbox games, and some of the time in the campaigns.

8 Replies 8,294 Views

Actually, was Altarian Prophecy ever sold separately from GalCiv 1? The only copy I ever saw in stores was both installments. I know you could buy it separately online, but that doesn't seem to be the case anymore. Install Stardock for the DLL, and see if you can also install GalCiv 1 in addition to AP.

8 Replies 4,327 Views

I've been picking it out of habit from GalCiv 1, in the hopes that if I played often enough, I could see it do something. When I played the Iconians in TA for the first time, I was getting a huge number of Creative procs. I haven't had such a perfect storm since, so I'd hesitate to assume this was normal. It was interesting to see, and I rather like Creative as it is now (how it usually plays out, that is).

46 Replies 14,476 Views

Altarian Prophecy is an expansion for the first Windows GalCiv. So you need to purchase the game on [link="https://www.galciv1.com/purchase.asp"]this page[/link] to be able to run it. Of course, you'll then end up with two serials for Altarian Prophecy, so it might be better to go somewhere like [link="http://www.amazon.com/s/ref=nb_ss_gw/103-3301487-6197400?url=search-alias%3Daps&field-keywords=Galactic+Civilizations"]this page[/link] where you can possibly find Galactic Civilizations or the ul

8 Replies 4,327 Views

[quote] I don't know what planet you're coming from, it may just be radically different galaxy settings, but Stellar Cartography means the ultimate difference between Victory and Defeat in a great many situations. For instance, immense galaxy, rare stars, uncommon planets: send a colony ship on a 25-week journey to an empty star. Even WITH the tech, you can stumble on class 0 systems. [/quote] After I read this post last night, I started up a gigantic game, five opponen

20 Replies 12,280 Views

Sure, but it would be possible for AIs to distinguish between teams and alliances. I mean, if "team" simply meant "don't build influence starbases in teammate territory," that'd be a great start. I don't know if that's the best solution, but it'd be nice if they could recognize they're in a team and behave accordingly. Also, am I not supposed to point out where the game does frustrating things? Is the AI unassailable because it is so good in sandbox games?

8 Replies 8,294 Views

In GalCiv 1, I had a game like that...set in a small or medium galaxy, with the Drengin and Arceans. I'd just colonized a planet I needed, and got an event - good choice was -30 or 40% PQ, neutral was -10% or more, and evil was about as high as it would go, so I picked evil...and naturally, one evil pick dropped me to evil, at which point the Arceans declared war on me for being mean. I barely managed to get my military to the point that they were willing to accept a peace treaty, and the next t

14 Replies 58,390 Views

I'm sorry, I meant team AI, as in "you can't ever break this alliance" in the campaign missions. If it were allies in a sandbox game, I wouldn't really worry about it - it's going into a scenario where you're supposed to take out a third player (the Drengin) and your ally rushes to colonize all the planets and succeeds (I have to take +speed to have a chance to get the good planet in the center) and then uses them to beam propaganda at you instead of building up any kind of military to fight the

8 Replies 8,294 Views

I was trying to build up some influence along my shared border with the Terrans because their influence was spreading into my space, but that became fairly pointless as I couldn't put enough influence in the starbases. I guess the thing is, there should be something Yor can do with influence starbases, even if it's not cultural maximization. And the other thing is that the mining starbases are completely gimped, with only two mining modules available. Economic is okay, but doesn't have

9 Replies 4,539 Views

Okay, is it just me or are the Altairians the worst allies ever? I've played on several different difficulty settings, and in the first scenario alone they're only not an obstacle on the lowest settings. On the higher settings, they beat me to colonizing the central system on the map, and then they sit around and build starbases around my homeworld and otherwise ignore the Drengin, and the Drengin ignore them. Okay, why are teammates (in an unbreakable alliance) building influ

4 Replies 5,013 Views