I don't have AI use full CPU turned on, but this happens to me, at least on long games on gigantic. Also, if you have a game that gets stuck repeatedly, zip it and the debug.err up and e-mail it to [email protected] with an explanation of what causes the bug and where so they can track this down.
Phaedyme
I noticed this too. It also happened with every star I set off once it started happening.
So, Thalan and Altarian tomorrow? New invasion screen? New AI stuff, some tech balancing? I'm looking forward to it.
My problem with the current saboteur-style hybrid system where you also get information is that it makes it extremely expensive to learn anything about other civs, and it forces you to sabotage any civ you want to spy on. I would like this system fine if it were just the sabotage side, and the espionage side worked with sliders or whatever.
I have had the AI use spies on me a couple of times.
They look human. You see one in the intro cinematic for the Dread Lords, cloaked, hooded, and holding a staff.
When I play at sub normal, some of the AIs have veritable fleets of colony ships waiting in the wings. I'd be surprised if they didn't send anything out. Hell, they're like roaches, they pop up in every little class 1 that I missed.
Ha ha! Yeah, I'd rather the ability allowed spies to be trained faster without paying more for them, myself...but then, I'm not fond of the espionage system in DA/TA. :( Apparently the AI just holds enough spies to kill all of mine when I place them.
I guess no astronomers joined the crusade.
What does the espionage ability do, by the way? I really couldn't tell if I was getting intelligence on other races any faster with my spies placed, and that's after putting points into the ability and building all the spy-specific upgrade buildings that the Krynn get.
Lady Mutara, give the forum a chance - the fans and devs are very helpful here. Stardock Central is also a very good tool for keeping games up to date (at least, the games you can purchase through it). It makes life so much easier, since you can download patches with a click, and not look them up on third party download sites, and try to determine if you're installing the patches in the right order, or if you have the latest patch available (not that I've gone through this with any games... :( )
Well, I wrote about half of the same post you wrote about the Dread Lord campaign before I realized that it'd been discussed, so don't feel too bad. :) Plus, more discussion never hurts.
What difficulty are you playing on? In the campaign, if you set the difficulty higher, your allies will play smarter, at least hypothetically. I haven't played past Apocalypse yet, but I did a search for "Apocalypse" and found several threads discussing strategy for winning that particular scenario. Also, it is possible to destroy a Dread Lord ship, it just takes several of your own. You really need logistics to build fleets to take them on. Also, Luck might help as it raises y
Of course, you can also see what they've built on their worlds when your espionage wouldn't otherwise let you.
KOP007, The game's pretty enjoyable right now. It still needs some tech tree and AI tuning, and of course the Altarian and Thalan civs aren't implemented yet, but it's mostly functional. I N D Y Guy, You can set ship pieces to rotate on the x, y, and z axes. As far as I can tell, you can do this with just about any piece, but some will look more attractive than others as a result. Imagine spinning radar dishes, for example. :)
I tried it on huge, with three other empires. So far, * I put as many points as I could into +econ, +morale, and the rest into soldiering. * my territory's been littered with morale resources * I was able to trade for xeno-industry or whatever from the Arceans, allowing a further upgrade of my mining starbases * I was set to 20/80 social/tech, with about 500 BC/turn income, and purchasing the MCC put me over 2000. I've been able to purchase anything I need rather than wait o
I sent them last night, even. :)
I'll set up a game under the settings with the research/build strategy you describe, and see how it works out. I do think that the Yor should have their own version of all the mining modules (which they will), and I do think that they should have something they can do with influence starbases. However, I do see how Isolationist + the ability to spread influence willy-nilly could be a bit overpowered (especially after I turned the middle of the map into a swamp with warp interdicting mil
Yeah, I've ended up trading for advanced governments when playing anyone who doesn't have them. It would be kind of cool if there were advanced government styles for all races, but then you could end up with Terrans using a "Collective" style government, or just make (or certain types) untradeable. Anyway, I think - for example - allowing Yor to progress from Imperium to Collective (which would have improved morale and production, instead of economics. Perhaps the Iconians migh
Thank you much!
Right, I mean the increased maintenance cost for industrial improvements. To be honest, I wish I could improve ships the same way I improve buildings - let it take time. I guess there's reasons not to do it that way, but it'd still be nice.
[quote]They are supposed to get a new invasion tactic "Nano eradication". Its supposed to be a very expensive, and very effective tactic. Not sure how well that would work out considering that the Yor have a lousy economy.[/quote] They should also get mini-soldiers. As for the cost, I guess there's that achievement that waives all invasion tactic fees. I had that in my Yor game, but I never had an invasion tactic I wanted to use.
My beta version says 93[b].002, but I downloaded it when it was put up on the day when 3d went up, and I seem to have all of the features listed for 3c and 3d. Is this the correct version? I've also zipped up four or five save files with instructions and associated debug.err files and sent them to the gc2bugs address.
[quote] Annoyingly slow in that I can't put a warp bubble on my ship to speed it up. I've heard this is possible. I'm fine with terror star default speed. Warp bubbles are only for Terrans, so it isn't fair to mention that the Yor don't have it. [/quote] Why isn't it fair to mention that when I'm wishing I could move the terror star along a bit faster?
I had this happen in a gigantic game while playing the Yor: I had five large ships in a fleet with a single terror star, would move adjacent to a star, move the five ships outside the blast radius, nova, and move them back. What I found was: If I used the fleet management screen to remove the terror star from the fleet, my fleet would have a movement of 1 pc. If I clicked disband and reformed the escorts into a new fleet, they'd have their normal movement of 12 pc. I was able t