We'll be closely monitoring these forums for your feedback as well as bugs. Understand what you saw as a bug, how to reproduce it, and what you were expecting to see helps us identify and track things better. 1. When posting to the forums, please preface the Subject line with [BUG], [CRASH], etc. Where possible, please direct general feedback to the Legendary Heroes forum ( https://forums.elementalgame.com/forum/1048
DerekPaxton
Fixed, thanks.
Nope, its hard coded.
Fixed, thanks. (Brad fixed it in 2 minutes after I had been hunting for it for an hour!!!!!)
Yeap, we updated the beta today.
Its hard coded not to exceed 60 fps. It isn't adjustable. The reason for this is that players notice varying frame rates a lot more than slower frame rates. If we didn't clamp a max on it then sometimes you would get 90fps and other times you would get 70. That variance looks really flaky (worse than running 70fps all the time). Determining what number we clamp to has pros and cons. The higher it is the better it looks, but the more
Yeah, I like Pull of the Earth, and I think it could be balanced by casting cost and the fact that it's resistable. But I think BernieTime is exaclty right that the reason it is exploitable is because all champs get access to it. I'll see what can be done (probably switch it into the earth line or geomancy and put something else in the tech unlock).
Yeah, if I had it to do again I would create a new damage type for "Holy" and have only undead be effected by it (everythign else would be immune). But as is, the hammer is WAD.
Yes, the updated beta went out today at 1pm EST. Let us know if you find any issues.
[quote who="merlinme" reply="168" id="3385992"] Quoting Derek Paxton, reply 167 You can move and attack as seperate actions. Yes you can, and I do this a lot. However this would be where user interface improvements would be gratefully received, as it's ridiculously easy to end up targeting the wrong tile. It's obvious when you've got your mouse over an enemy unit as the icon changes, but if you want to move next to an enemy unit and th
You can move and attack as seperate actions. Maybe I'm misunderstanding the issue but you can choose exactly where you want to move your unit to, and then attack where you want to attack. If you are clicking directly on the enemy you want to attack it will move and attack as one action, but you don't have to do that.
We had so much fun showing them the studio, answering and asking questions. Special thanks to Ashleigh Froelich of S2 Games who was in charge of the program and joined us for the day!
Fixed, thanks!
We will fix it, thanks!
Some players have reported the game crashing right after the intro movie plays. We know its happening to a very small segment, but for those people its definitely a pain since it's keeping them form being able to play the game. There are a few issues that could cause this. Some of which we can control, and some we can't. But I wanted to add a post here where people could get help, find the latest fixes and report if these fixes do or don't
It was an update for the Quest Pack (it includes the reduced frequency for the assassins armor as well as some other minor fixes).
[quote who="d_g00des" reply="17" id="3377414"] quoting post *** Unreleased *** Fixes Crash fixes [...] Excellent. Can't wait to be able to play a stable game. I'm hoping there is a lot hidden behind this unassuming bullet point.....[/quote] We get a Steam report that tracks all the crashes. It correlates similar crashes and then lists them in frequency. So we can see that a given issue is causing 25% of
I talked to the developers about your issue. They weren't able figure out a cause either. But will will keep an eye out for it in case it happens in house or someone has one that is reproducable.
We are updating the quest DLC today (its the 2nd update since we released it). We treat it the same regardless of if it is DLC or not. As for the Giant Skeleton, not all of the unique monsters were supposed to have unique treasure associated with them. Cnotta doesn't either. But I did notice that I set Cnotta to drop a rare item when he was killed. So I'll switch the Giant Skeleton to do the same.
[quote who="parrottmath" reply="62" id="3380704"] Quoting Trojasmic, reply 61 Freeze is working, but Tremor is still broken. FIX IT! The problem is the target tag FriendlyTerritory This is currently the Tremor Target Type it should instead be EnemyUnit [/quote] Good call, fixed. Thanks!
[quote who="parrottmath" reply="57" id="3380625"] Increased the hp required before the AI will cast barbs AI won’t Beguile or Confusion on ranged units anymore AI won’t cast blizzard on units that are immune to cold anymore AI won’t cast Bottled Fire, Burning Hands, Embers, Fireball, Fire Breath, Flame Dart, Inner Fire or Soulburning on units that are immune to fire anymore AI won’t cast Call Lightning, Channel Li
It does sound like you are running out of memory. You don't say if you are running 64bit or not (though with 3Gb it doesn't make much difference). You may want to try the following: 1. Close other apps (these can use a considerable amount of your memory). My memory hog at the moment is Jing which can go from using 100meg to 1.5 Gb if I leave my computer running for several days straight (which I frequently do). 2. Don't leave your c
Fixed, thanks
Turns ended just fine for me too.
Fixed in 1.3, thanks.