[quote who="StevenAus" reply="15" id="3399001"] Also, I noticed in a recent game that the Air Elemental Scroll costs mana to summon the Air Elemental. Why is that? If I recall correctly, Fireball Scrolls and Wellspring Scrolls do not cost mana to cast. I don't think the other Elemental summons do either. Seems like an odd ball in that scrolls are loot or purchasable items and should not require mana to cast. Is it possible that a mod does this? I have the same
DerekPaxton
It is hardcoded.
[quote] I'm confused by this and Kael's response. There is (or at least was, I haven't tested in a while) an exploit to inflate city growth by filling up your queue with pioneers to keep the high growth rates from having a high food surplus and then canceling them to get the pop back, this isn't something you'd have to "try" to avoid though. Just queuing a pioneer and having your growth rates go up isn't an exploit and doesn't do anything abnormal, the populat
*** Released 10/24/2013 *** Features Added the Fallen Enchantress scenario. Added the Slam ability (monsters with this ability get a 25% to cause victims they attack to lose their next turn). Tech updates now merge if the internal name matches (for m
[quote who="Babruisk" reply="3" id="3395982"] Found one more frustrating thing... Not sure is it's a bug or something intended, but it's very frustrating. Sometimes when i take a quest and enter the battle (quest battle) the main hero dies before the battle begins. Never happened in regular battles, but it happened many times in quest battles. Does posts on this forum help? Are there really people that are going through these posts to
I'm sending your log over to our lead developer. I'll let you know what he thinks.
There was another guy here that was getting "Device Lost" errors (meanign the game can no longer communicate with your video driver). It will be interesting to see if your card/driver matches his. Otherwise I haven't seen issues like this. As BrianLightfoot mentioned the logs will definitly help tell us whats going on.
[quote who="Borg999" reply="18" id="3395201"] Hi Derek, thanks for your reply. What I meant by an advantage is something that provides a benefit to the player that the vanilla game doesn't contain. For example in Tropico 4, they sold a "junta" DLC that came with a building that allowed you to produce more soldiers than the military structures available in the base game. For the loot DLC, maybe a few more OP items would be a good equivalent. As for the cursed it
Thanks for the save! And yes, Parrottmath is correct, setting it to 0 keeps it from casting the spell. It will be fixed in the next patch.
Yeah, that's definitely a community suggested name and one of my favorites (I also like the Clambercoil Dragon, which also came from the community).
I'm not having this problem, I can cycle through captured and cities I founded. Is anyone else seeing this? If you have a save of this I'd love to check it out.
Thanks for the debug.err. What's happening is that the the game is losing contact with the video channel. Your drivers look to be up to date. Hmm... do you toggle out of the game a lot? Are you running an app that pops up over the game?
Hmm... I believe you will need to send me your beautiful monitors and Titan's so I can test this directly. :) For cursor clipping, try disabling edge scrolling and then reenable it and see if that acts like you are expecting.
[quote who="_Flector_" reply="16" id="3395178"] Derek, Thank you for explaining your point of view. Unfortunately you have not addressed the "not enough content" in the loot pack critique that many (me included) have expressed. What is your take on that? As for the cursed items: the only redeeming quality of the blood items is the artifact that negates the large negatives. Without it, the blood items are just useless, and indeed will be detrimental to the player because they
[quote who="Borg999" reply="8" id="3395048"] I have another thought about the loot pack (and DLCs in general) In addition to more content... First and foremost, a DLC that people pay for shouldn't never contain detrimental items (e.g. cursed items) Second, a DLC should "reward" people who chose to buy it with a significant in-game advantage over those who didn't buy it. IMO, this DLC didn't achieve that. My additona
[quote quoting="post"] [Bug] j. Roads in the special "wilderness" areas should improve movement through them. At the moment they are completely ignored. a. The difference in value/usefullness within some tiers is very frustrating. The orange coloured equipment (called rare I believe from browsing the xml) is a good example: I clear out one strong or deadly lair and receive a "Shield or the Sentinel", which is a good rare item reward, and even if I don't use it, the 114 gil
If it is reproduceable and you have a save I would love to check it out. I haven't seen this error before, and there is no place in our source code where that error exists (though it sounds like a system level error). You are running mods, but I dont know how that could cause the game either. Hmm... what is " \Device\HardDisk\DR1" is that the device name of your hard drive or a removeable device?
[quote quoting="post"] - Bound demons (Resoln) don't seem capable of entering tiles in which resources or outposts of any sort (non-hostile) are placed. The pathing AI does not seem to register this, however, and causes the pathing simply to stop. When you order the demon to continue moving, it simply stays put. With luck, you can maneuver the demon around the offending tile manually, but this is not always possible (bottlenecks with non-hostile cities). - In smalle
You have a version of the BeltOfReinforcing in your mod folder that is causing the crash. Note that since the xml is stored in your save game, deleting the mods files won't fix this game (though it will keep the crash from happening in future saves).
They are working fine for me. Do you have particle effects turned off?
Fixed, thanks!
[quote who="JavaCodeToad" reply="227" id="3388214"] I have the beta, but I don't see Ineluctable Vision in the tech tree. Is there a way to see if I have the most recent drop? Any way to force the update?[/quote] That wont be in until this weeks beta.
I wasnt able to reproduce it by casting focus and then fireball with my sovereign. If you are able to repro it I'd love to check out a save of the issue occuring.
Fixed, thanks.
There is a way (cloaks are accessory's) but throwing knives are currently set to be usable by anyone. I dont mind that Ascian can use them (or rather I dont think its worth setting up exlcusions just for Ascian). That cat must have some serious skills. :)