I cant imagine how an animation would take out an outpost. The 2 systems aren't linked. Maybe the outpost got taken out by another unit that moved into the FoW before you saw it?
DerekPaxton
This will be fixed in 1.3.
Both fixed, thanks.
#8, you can view the stats of the item you are looking at by mousing over the picture of the item or the ? icon in the upper right of that dialog. You are correct though that neither allow you to compare stats with the current item in that slot.
Yeah, I'm unable to repro with custom factions/sovereign either. But if you are using a mod that introduces new UnitModelTypes then it could have problems with the new armor (correctly all armor would have problems with unitmodeltypes it wasnt configured to use, but modders may have added their new unitmodeltypes to the other armor).
I've removed the prereq, but as Parrottmath says it isn't causing an issue.
Fixed, thanks!
Valve suggested the following: https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343
We are checking it out, thanks!
None of these are game effecting issues. I did remove the duplicate health regen unitstat just for cleanliness. Thanks.
That's not map dlc, thats decoration on the map.
Tests fine here (thought here is no sound effect).
Ive checked all the sovereigns and they can all wear the assassin's gear in my tests. There are some special champions that cant wear it (Ascian, the Golem, etc). But that is intentional (they can't wear other armor either). If someone has a save game with a sovereign/champion that can wear other armor but not the Assassin's armor I'd love to check it out. As for rariety is the same frequency as other common pieces of dropped loot. Though of cou
[quote who="sjaminei" reply="4" id="3376386"] See lots of autosave fixes, what about where your newly built unit disappears when you load autosave on the turn it was built?[/quote] I have the fixes and I'm unable to repro this. So either there is something else thats playing into this that I am unaware of, or its fixed by the above fixes.
Yeah the map pack was first offered as DLC after FE was released. We were getting it all set for LH (part of which was making sure anyone who bought it for FE would get it for free for LH) when a steam issue caused it to be given out to everyone. That's our mistake and came as quite a shock when we realized it (since we were testing it we always had it, but we didn't know players did).
*** Released 8/22/13 *** Features Ineluctable Vision is now unlocked with the Third Book of the Magi tech. Fixes Crash fixes Fixed an issue where reloading an autosave may mis
Both checked in for 1.3, thanks Parrotmath!
If you right click on LH in your steam library one of the options is to view the player manual. I do need to go through the hiergamenon and update the info.
[quote who="GFireflyE" reply="3" id="3376244"] More is always better. You should see the list of mods I have installed. That said....the ninja's concern me a little....haven't seen them for myself yet, but ninja's don't belong in fantasy worlds....so I'm hoping for secret order...not ninjas.... [/quote] I certainly dont mind messing with what people think should be in a serious fantasy game, there is a robot and a
Yes, if right click on LH in your steam library you can check out its properties. One of the tabs on that screen is for DLC and it will show you what DLC is installed. http://screencast.com/t/psxBaGKsB
*** Spoilers *** Most of the following items are only unlocked through quests (the assassin's armor can be found randomly as well), New Features: New item, Bonesplinter Mount New item, Pillar of Grazna Figurine New item, Pazuzu's Horn New item, Rabisu's Horn New armo
Harpo is right.
There isn't a magic number here (how many quests are an adequate number?). Though I certainly understand that you would like more for the base game, there are already over 100 in base Legendary Heroes (without the quest pack) so I don't feel like it is an area we skimped on. But I do agree that quests are one of the few areas where the more is better, so no matter how many you add, a few more is always an improvement. I do tend to like random event q
Basically everything is based around the new events that can appear in the game. There are new named monsters that show up like Ongr the Unbound, with their own unique challenges and rewards for killing. There are items, armor (including a full suit of light black armor), improvements and a new weapon. But it really depends on what you choose on the quests as to what you get access to. For example, if you get worshipers of the Blood God showing up in y
Yeah, they are right. This is already how it works. It's definitely worth knocking a few members out of those large stacks, even if you can't kill the stack, to weaken their attack.