All fixed, thanks.
DerekPaxton
Reproduced here, thanks, we are checking it out.
We do have crash fixes coming in for our most common crashes. But it's hard to tell if that's what you are running into or not. If you could provide a debug.err or a crashdump file we could check it out in more detail.
Its not a problem, there is no tech reason why an internal name has to match the display name.
This will be fixed in 1.1, thanks!
Its because, for perf reason, we have the AI and monster players all go at the same time (we multithread their turns rather than running them sequentially, so instead of waiting for 8 players to take 2 seconds each, all the players go at the same time and take a total of 2 seconds). Because of this something player A and a monster player can both move at the same time and enter the same tile, even though the tile was empty to both of them. It's not that the AI isn't gett
Not this week.
oh great, now I'm curious about what he was talking about. [e digicons]:)[/e]
I fixed the typo. Congrats on finding the oldest bug in our bug database (that the month is off a month in the logs). As you can understand it keeps getting pushed in favor of more critical bugs (ie: any other bug). I'm not sure what to make of the crash but we are checking the crashes out here and if it gets into the common crashes (we sort based on how many crashes a particular issue has caused) it will get fixed.
I've fixed everything reported up to this point. Thanks guys (and gals)!
It is /My Games/LegendaryHeroes/debug.err
Thanks, we are checking out your log.
You need to be online to download and activate the game. After that you can run steam offline, if you prefer, and play. You don't have to be online to play LH.
There are to many changes to simply convert the scenario.
Fixed, thanks.
Yes, if you own the FE Map Pack you will be receiving the LH version of it for free. But we haven't sent it out yet.
Ascian is female, by special request of the artist that created her.
Awesome, thanks.
Reproduced here, we are checking it out.
Any feedback from anyone who had this issue with Nakor's debug files?
[quote who="random_thoughts_7" reply="2" id="3361097"] Can you be careful with releasing too many fixes if the saved games are incompatible between releases? I remember that some of the beta releases caused problems with old saved games, but that doesn't matter so much when you have a beta release. I don't know if this will be a problem, but because Steam automatically upgrades to the latest version, it is something to take into account.[/quote] This is a great point. &n
Most notnably I dont want 15 improvements showing up on the choose sovereign screen (the other thing that hideinhiergamenon does for us). Otherwise its this big scroll list of nastiness that doesn't make much sense on that screen. But we are looking into what we can do to have them appear in the tech tree but not on the choose sovereign screen.
The wildlands map doesn't come with the game, we haven't released it yet. Are you coping the FE wildlands map over into the LH directories and seeing the issues?
Checked in, thanks!
*** Released 6/6/2013 *** Features Friendly units can now move through each other in tactical Salt the Earth- A new spell which destroys tile yields in the area of effect, it can only be cast in neutral territory</s