DerekPaxton

DerekPaxton

Joined Member # 633504
150 Posts 1,626 Replies 2,851 Reputation

We do have crash fixes coming in for our most common crashes. But it's hard to tell if that's what you are running into or not. If you could provide a debug.err or a crashdump file we could check it out in more detail.

18 Replies 7,802 Views

Its not a problem, there is no tech reason why an internal name has to match the display name.

8 Replies 2,653 Views

Its because, for perf reason, we have the AI and monster players all go at the same time (we multithread their turns rather than running them sequentially, so instead of waiting for 8 players to take 2 seconds each, all the players go at the same time and take a total of 2 seconds). Because of this something player A and a monster player can both move at the same time and enter the same tile, even though the tile was empty to both of them. It's not that the AI isn't gett

10 Replies 3,706 Views

I fixed the typo. Congrats on finding the oldest bug in our bug database (that the month is off a month in the logs). As you can understand it keeps getting pushed in favor of more critical bugs (ie: any other bug). I'm not sure what to make of the crash but we are checking the crashes out here and if it gets into the common crashes (we sort based on how many crashes a particular issue has caused) it will get fixed.

1 Replies 2,255 Views

[quote who="random_thoughts_7" reply="2" id="3361097"] Can you be careful with releasing too many fixes if the saved games are incompatible between releases? I remember that some of the beta releases caused problems with old saved games, but that doesn't matter so much when you have a beta release. I don't know if this will be a problem, but because Steam automatically upgrades to the latest version, it is something to take into account.[/quote] This is a great point. &n

116 Replies 101,756 Views
Reply to 1.0 bug in LH Support

Most notnably I dont want 15 improvements showing up on the choose sovereign screen (the other thing that hideinhiergamenon does for us). Otherwise its this big scroll list of nastiness that doesn't make much sense on that screen. But we are looking into what we can do to have them appear in the tech tree but not on the choose sovereign screen.

3 Replies 3,102 Views

*** Released 6/6/2013 *** Features Friendly units can now move through each other in tactical Salt the Earth- A new spell which destroys tile yields in the area of effect, it can only be cast in neutral territory</s

116 Replies 101,756 Views