All fixed, thanks. Keep it coming.
DerekPaxton
Fixed, thanks.
Ive added some new defenders to Deorcnysse
hahahahahahaha. Parrottmath, now you owe me a new keyboard. This one has coke all over it. :)
I like the idea for a dedicated thread. Here you go: https://forums.elementalgame.com/444391/page/1/
Please report any typos or grammar issues oyu notice here and I will make sure they get taken care of. Thanks!
https://forums.elementalgame.com/444346/page/2/#3357903 Thanks for the feedback, you can see what I've changed so far in the changelog. Keep it coming.
What are the 10 spells you think aren't useful or are underpowered? Keep in mind a few things: 1. Low level spells aren't intended to be useful in the late game (ie: fireball and burning hands aren't intended to be equal in power). 2. Some spells are only useful in some situations (blizzard may be weak against a single monster, but it does great against an army of large groups). 3. The biggest thing is when there is a spell you would
[quote quoting="post"] Bugs: 1. When enemy casts something that converts my city, game becames unplayable - units don't move, can't end turn, and there's a wrong list of buildings after the city is recaptured. 2. Bestiary doesn't work well 3. Quest for magic monument location disappears together with the quest from the list randomly 4. Can upgrade crossbowmen to use shields 5. After pre-final battle hero appears on field with elementals wit
Fixed in 0.92, thanks.
Checking it out, thanks. Please post issues in the support forum or they may be missed (wished I knew how to move posts or I'd move it there)
Its easier than that. You can simply change the XML to allow all of these things (and much more). We can certainly fix it. But even if we do so it doesn't keep players from going and doing this (if they want) with XML changes. Or creating unbalanced maps with the map editors, killer spells etc. I know there is a difference between doing it in game and out of game, but keep in mind this is a single player game. Its not like World of Wa
Yeah, that bug is fixed in 0.92. And yes, it only happens in the scenario.
Yeah, howl probably needs to be a fixed amount (like +3 attack) instead of +1 per level. You are right that they they are the best army boosters in the game.
Yesterday Toby ran into this: http://screencast.com/t/1zEUyKlA That's a warg riding, level 4, champion, path of the mage, pioneer fully outfitted with armor and weapons. You haven't lived until a Quendar pioneer has walked into your lands and beat up your soldiers. I'm still curious to find out if the pioneer would have settled a town if he would have been reborn in it or permanently died.
*** Released 5/16/2013 *** Fixes Fixed an issue keeping Guardian Idols form using the sovereigns spells Fixed an issue causing quest maps to not work Fixed an issue that could cause units to be placed off of the tac
All fixed, thanks!
I've never seen that either. It sounds like it must be a modding issue.
[quote who="Anelyn" reply="40" id="3356980"] "Removed some unintended Soldiers Cloaks that were forcing crystal costs on some units (Pariden spearmen, etc)" Are the cloaks removed from the soldiers, or from the game? Thanks for clarifying! [/quote] Removed form the units. The soliders cloak is still in the game and available for unit design.
*** Released 05/13/2013 *** Fixes Switched the Treasure Map quest to use the new quest dialog correctly Fixed an issue keeping Abeix from giving Sunderer when defeated Fixed issue where turn limit achievement did not unlock Fixed i
[quote who="Naidrev" reply="16" id="3355809"] This from the man who brought us Ozzy Faber.[/quote] I miss Ozzy Faber.
Ill need a screenshot to help track down that map
[quote who="Azunai_" reply="2" id="3356175"] wow that was fast i finished the campaign like 5 minutes ago and made the last update to my list good to hear that the bugs are already fixed. please consider rebalancing that battle in the forge, though (let the player keep his army, or give them an invulnerability spell for the first turn at least - those air and fire elementals just stomped poor relias before he could even act)[/quote] That battle will be changed entirely in the ne
Fixed, thanks.
The issue is that the traits are shown in different areas. You can see them in the trait tree, and you can see them in the unit screen. In the unit info window they are rolled up so you only see the highest level one. In the trait tree you can view them all. In the trait tree it is ideal to see "Ignores 25% of the victim's defense" In the unit pane its ideal to see "Ignores a total of 75% of a victims defense" Either way we switch i