just right click on a custom sov picture and you can delete it
Twohawks
[quote]Again, I just can't seem to find that engaging element (no pun intended) that others have. And although I do see stability issues, they don't bother me as I save often and aggressively adjust autosave. I'm trying not to consider stability at all in my assessment of what is fun here.[/quote] the operative term in this statement is "I".. I agree 100% with James009D on his points, however that is my (operative term "my") opinion.. We do not all find the same foods tasty,
[quote]Shrill Hive goes from being useless to being linked.[/quote] added in with 1.07 if you click on resource then hover over not linked it will tell you how far away it is from the nearest city.. they need to be 5 tiles away.. unless you mean something else..
for housing yes for sure any refined housing is not bring applied even in games started fresh with 1.07 gildar, tech and arcane improvements attached to buildings and city growth bonus, also apply. Will be testing refined for these others soon.
[quote]This game needs a Play By E Mail mode and needs it BAD.[/quote] I also think this is a solid idea.. this kinda of mode allows for folks with limited pc access, modem speeds, and other unique situations to set up and play games over time.. Even if this does not make it in when the first launch MP it would be an awesome mode to include as time allows..
[quote who="Hadberz" reply="9" id="2757664"]I had to increase the font size, but yeah its black. [/quote] ok so we need to highlight it read it heh heh
[quote]I finished reading the book today. Some parts could have been worded better, but overall I enjoyed the story. I liked it enough that If he writes a sequel I'll be getting it.[/quote] is it just me is this in black text in your post?
[quote who="wayninja" reply="2" id="2757597"]They aren't supposed to do anything? Um... at the risk of sounding silly... why?[/quote] Minor races provide a few things.. 1) you can negotiate treaties/alliances with them including dynasties.. 2) if you conquer them and hold the city (i.e. do not raze it) the city is a source of crystal and if you are empire usually ogre units. 3) a possible buffer between you and other factions (even if its only a minor del
I think you have to use raise land to create beaches.. mind you in some instances it simply would not let me create a harbor even after i created like 6 build-able beach tiles. but I have had it work as well.. so a little trial and error should solve at least one city for you.. Note this was pre 1.06 and 1.07 so not sure at the moment.. just trying to help.
I also can confirm this. it's broken [e digicons]:D[/e] .. forgot to add I am using custom sovereign and race.. save game file if needed..
pretty much as subject states.. At one time I thought this bug was squashed.. not only where they same name, class, and stats but were 3 in a row on a road one 3 hexes.. IE all with in my early movement capability...
I have to agree on the minor factions with most in this thread.. but I have a few points / ideas.. question I have only seen them with ogres and only empire can use that unit type, is there a kingdom equivalent that I have missed? if not then make it so both races can recruit them and call them half ogres instead.. If you want to limit them then limit them to level 3 cities but allow them to exapnd again as was mentioned just more slowly. finally I think many of
Welcome back to civilization F-boy thanks for the heads up in where we stand and what to expect.
I live in Lexington,mi and have gotten both my LE and my Reg (birthday gift for friend heh heh)
my fire giants come with 3 mana and use it in combat to cast one of their 3 spells .. they also regen 1 mana per combat turn so often can cast more then once..
or even a building we could build and store units in to do just that..
Damn fine work as always my friend...
ok for all attacks melee, ranged, or spell and for that matter even move.. If you have 3 points and it takes 2 for first action (move or attack) you can still do a second action move or attack.. using the remaining moves up... this is as intended.. I do not remember why they went this way but again it is functioning as they planed...
[quote who="Nick-Danger" reply="13" id="2749417"] check out bullet point 8 The game is advertised as having MP, and it does not, and apparently the 'next week' promise (which is this week) won't be met. Looking at BoogieBac's list, and making a few reasonable assumptions, MP is likely quite a few 'next weeks' off... Edited to add: I suppose one could argue that the Key Features promises SP _or_ MP, not both, and since we have SP then that promise i
[quote]False advertisement claim?[/quote] no actually at first they were not going to implement MP .. It was at the beta testers insistence that it made it in.. However the very early MP was allegedly not fun.. so it took a different direction.. if you search you will find posts on this subject (admittedly it will take some searching because of the many threads with MP in them).. So if it takes time its as was said because they want to at least get something both fun and viable
Here is an awesome explanation by Dereliction
monsters in late game should not be hordes of different monsters all huddled in these little wild corners wouldn't they eat each other up (yes they seem to fight a little but in concentrations we see those woods should be war zones).. may be fewer yet more powerful.. may be more organized say a certain woods only spawns brigands or wolves for example..or a tribe of orcs I like the ideas of lairs that can be hunted down and destroyed.. to help control them..
Stardock / brad does not owe me an apology.. I had been following elemental a good long while and was all over the beta boards and in beta so I knew where about we were and why.. their giving refunds to those who ask (unless you pre ordered and were in beta(it was posted that was non refundable so not sure whats will happen in these cases)). I do recognize that for some customers there are issues that are intolerable and I respect that for them this is true. but I am not owed anything. So whi
Firstly I honestly like it this way.. its more realistic.. lighter faster units should be able to out maneuver slower heavier units.. I would prefer to see a better mechanism to use/create carvery or other units with more movement to neutralize the glass cannon. plus do not forget a glass cannon is vulnerable to another glass cannon.. The AI just needs to react to ranged units with their own ranged units.. (by the spells are a great solution to this those damn vigilante minions ar