Twohawks

Twohawks

Joined Member # 631272
29 Posts 606 Replies 385 Reputation

[quote who="Frogboy" reply="74" id="2765649"] The way Dynasties are evolving towards is that when a sovereign dies, their kingdom (or empire) will go to the player who is married to the next in line for the kingdom.[/quote] I assume this would work for non players as well .. I think its a good choice.. when no heir is apparent a possible solution is strongest champion option.. I am not sure we need a heir system but I think one could add fun to a game. However we definit

90 Replies 328,084 Views

[quote]And we had, by an order of magnitude or two, better games.[/quote] not only this but far more choices at the stores.. which btw we had to hunt for in strip malls, malls, and phone books.. we had no internet. a bbs system yes but sheesh...

102 Replies 147,233 Views

[quote who="AllegroMonkey" reply="28" id="2764632"] I'm in the same situation as you. Pre-ordered the limited edition roughly 2 weeks prior to launch... live in Yokohama Japan. Not a peep from sales other than my receipt saying they took my money. Yes I'm playing the download version, but had I known it would be nigh impossible to get this boxed copy in the mail, I would have just paid for the download. A little help please![/quote] first I got m

46 Replies 139,498 Views

[quote who="BLoads" reply="4" id="2764613"]If i put them in a city to 'regrow', most the time i still am stuck with stacks that are missing a unit or two (when they shouldn't be)[/quote]yup known bug .. I believe the fix is in on this one tho.... I have not seen it since i started a new game for 1.07..

10 Replies 10,370 Views

[quote who="Edwin99" reply="7" id="2764547"]Agreed, an initiative system where the units would move in order of initiative - one that takes into account; Random Factor (d20) + Armor - Lighter armored units are more likely to react quicker + Experience - Experienced units are likely to react quicker (+1,+2,+3) + Army Commander Battle Experience (if any) - A more experienced army commander is more likely to have unit

15 Replies 17,484 Views

as you study warfare tech you will get a few options that reduce unit creation time.. these are what you are looking for... first is barracks then command post and finally war collages.. building these also requires city level of 3,4,and 5 iirc

9 Replies 8,983 Views

[quote who="Tridus" reply="11" id="2764498"] Quoting Twohawks, reply 9 Actually that's not quite true.. originally it was developed as SP or at very least an SP focused game ... there are some threads on this as well as an audio interview some where.. Brad explained that the beta testers convinced them to do it.. however that was looong before I got in to beta 3 so.. and has been a promised part of game for a good long while now.. here is one of t

74 Replies 37,628 Views

[quote]So I managed to play the game, however around turn 40 my units stopped listening to my commands and just sat there. The game froze... without freezing.[/quote] sometimes this is caused by a unit on auto explore being stuck as well...

8 Replies 2,989 Views

[quote who="Tridus" reply="8" id="2764467"]You guys know the game was always planned to be multiplayer and the code is already there, right? Someone isn't slaving away building MP into the game tonight.[/quote] Actually that's not quite true.. originally it was developed as SP or at very least an SP focused game ... there are some threads on this as well as an audio interview some where.. Brad explained that the beta testers convinced them to do it.. however that was looong befo

74 Replies 37,628 Views

While a part of me believes that while game play issues are in flux this is a mistake.. I also see a need for a lot of time tweaking MP as well and having it up and running as these game play issues change does let them look at the changes in both formats.. So as long as we all look at MP as a WIP from the get go it really may be the best way to go.... BTW I myself will not be doing much MP and could live with out it.. But I do know that MP is a fun format that many love and game is g

74 Replies 37,628 Views

[quote]If criticism, even blunt criticism, is stated in a constructive and respectful manner, it should be accepted. If it still makes you angry, then the problem doesn't lie with the person being critical.[/quote] Well I suppose I would be called a fanboi.. and really I don't care.. But when critique is presented like this it is not considered drama... They way I read the OP from Brad was.. yup we screwed up.. Here is where we are now and here is how we will proceed.. <p

323 Replies 1,268,754 Views

[quote]Currently, it is possible to destroy a city. I think you have to research a specific tech first. Once you have it, you can click on the city (that circle in the center-bottom of the screen with an image of the city). From there, it will open up the city page from which you can choose to raze the city.[/quote] Actually and this may be a bug but all you have to do is have city selected and hit the x key no research needed at all.. during bet

10 Replies 9,265 Views

[quote who="GCFL" reply="7" id="2763963"]what additional content?[/quote] walmart insisted on some so.... Stardock said they would add it.. I believe book content is coming first because it was promised first.. [quote who="silenthightimes" reply="5" id="2763919"]just bought the game instaled and update to day sep 8 2010 still have not fixed or put in the walmart bonus.[/quote] None of the bonus content has been released yet.. the book content is coming soon but I cant fi

24 Replies 12,347 Views

I do not like this idea at all.. I like the current system, but I see its flaws.. I would much prefer an initiative system of some sort.. maybe dex + roll based.. but I can work with any system.. I just prefer a little more predictability..

15 Replies 17,484 Views

[quote]In my last game I had 55 cities and room to grow. And one gold mine. Total.[/quote] Holy Crap that's low.. in my current I have 9 cities and 8 gold mines only 1 of these 8 came from adventure tech. I started with one, then found a location with 2 made my second city.. uncovered 1 with adventure tech, and the rest were by cities I took over or I found on map and put city near them.. I have not yet had a real issue not finding a few gold mines.. som

18 Replies 12,664 Views

[quote]I agree with this but currently Outposts give ya that 1 Material/Gold/Research/Arcane Knowledge buildings that can be potentially the same a lvl 5 City gives you. Maybe moving some of these buildings to level 2 would help control outpost spam some? Maybe add in a "1 Per Faction" for starting out posts to allow the first city to have them and the early game isn't changed so much?[/quote] Another concept could be that said Outposts need to be tied to a city (limited to x di

18 Replies 12,664 Views

[quote]I was really just making a point about the pointlessness of polling in many cases.[/quote] I agree here but.. my I would instead phrase it "possibility of getting skewed data" ( not a slam Sean [e digicons];)[/e] ) .. As Istari has mentioned we do share opinions here .. I just want them kept to posts where we get to express our ideas.. instead of being limited to a few choices.. I also still have my fear that "design by committee" dilutes rather then refines... I thin

23 Replies 13,745 Views

[quote who="Satrhan" reply="3" id="2763653"] what you really require is a reason NOT to build a city Well, what you actually need is a reason not to upgrade every outpost into a full fledged city. Adding a new kind of settlement that does exactly the same thing a normal outpost does, but that isn't allowed to grow or build certain things, just complicates the game and doesn't really add anything. The basic mechanic to prevent city-spamming is in the game already, namely l

18 Replies 12,664 Views