so far I still get an over whelming number of spawns on an large map multiple contents.. so many honestly the map seems cluttered..
Twohawks
as I was defeating enemy sovereigns the cities I began to accumulate were a drag on my economy .. [e digicons]^_^[/e] so i decided to raze a few of the less desirable one but i found no raze button? so am I missing something or just stupid [e digicons]:thumbsup:[/e]
well if they add the mouse over text that tells you if you can complete a quest at a give location, add a quest journal * so we can see current quest and even set one to active) and remove old quest locations ( or again add mouse over text saying this quest was completed) ... then i would be o.k. with it... personally I would like to see a few less quest and greater rewards as well...
pardon if this seems a silly question... did you choose hunter as job for sovereign as that is required for wild game as far as i know.
select item drag it to desired target either on map, in empire tree, or character pic in stack.
[quote] It's just poorly documented. You need to increase your quest level through research [/quote] i think they way this was handled before was better.. as you leveled up adventure new quest locations became available.. as of right now the only way to tell if you equal to goodie huts level is to spend the time to walk to it only to be denied.. if it stays the current way then mouse over text explaining what need to ise said goodie may be a good idea... personally i like the
in beta 3 every 5 turns I could summon another imp now in 3a i have summoned a bear and imp.. after spell cool down when i try to summon another imp (or bear) i get spell of this type has already been cast here. is this working as intended?
[quote]but we (will soon) have those, it's just redundant to have any of this also taking place on the strategic map.[/quote] see i disagree with this.. i do not want to have to go to tactical each and every time i want to bloody some ones nose.. and since we have tactical thresholds this almost has to have a strategic level.. again an archers ability to kill units slower then them can be mitigated in other ways. just off top of my head have any shots on strategic level cost 2
title says it all cant equip patch cloth armlets with shield....
I heard the bear was paid off...
still not out yet.. they still working on a few issues..
[quote who="edpfister" reply="3" id="2676202"]I would love to see seasons. Don't even care about graphic changes except for winter. What I want to see though is game changes. Slower movement and less food production in winter for example. With the odd food system I'm not sure how that could be handled though. Spell changes are interesting but just some changes like we have in the real world would be nice.[/quote] I have to agree here..
I am not surprised to see the typical "its not ready for release" type posts.. these come from many sources of logic.. that for the most part are looking for more then what they currently see. sometimes these fears are well based and sometimes the stem from folks whose ideas where not (at least publicly moved on) or who have other motives.. However this in not Stardock's first dog and pony show. Their track record along with their assurances that we are not seeing the builds they are,
congratulations! [e digicons]:beer:[/e] and Welcome!
the trend is for a Thursday release (although that does not mean every week and at least once since i have been following it it got pushed to Friday) and from this: [quote] This week we plan to release Elemental BETA 3-A. This build will primarily be a stability/performance run through of Beta 3. We’re going to hold off adding significant new features until we’re happier with the stability.,[/quote] I suspect (and hope) it may
rats! works for me 99% of time ... sorry.
holey mega file! mine has only 36mb... how long you been in beta as that the folder debug..err files go to!
also they seem to have added a udio ads to the game's text chat. check out this humorous look at the issue at GU comics [e digicons]\o/[/e]
this graphic artifacting is a known issue and is something they are working to fix.. I find that when it happens opening and closing the item shop window or diplomacy(on occasion this was the only window that cleared the issue) windows will clear this up (until it happens again then repeat)..
first and foremost I was going to avoid posting on this issue because there are so many permutations of why some one may feel the way they do... cultural, social, ethical (or lack there of), political and for that matter religious.. with all the possible combination in between, that can cause one's beliefs to fall on one side or the other on this matter... that said [quote]I agree that pirating isn't a good thing, but what always bothers me is the way the big corperations go a
must be taking the ferry boat .. that or wearing water wings! [e digicons]:omg:[/e] kinda of meshes up with my Opposing sovereign swimming but she could not move [e digicons]^_^[/e]
[quote who="TheBirthdayParty" reply="4" id="2673876"] Quoting Twohawks, reply 2Drop box was suggested by stardock, as a file upload site and this has worked for me i simply upload the debug.err to drop box as file and link it in my bug report... Not in a rude tone: Did you read my post? I did read it. And it suggests a website that does not work.[/quote] sorry was at work all day.. I take offense to how you phrased the above me
Do not know if anyone else noticed this, I can clear this by clicking in and out of item shop 99.9% of the time.
Drop box was suggested by stardock, as a file upload site and this has worked for me i simply upload the debug.err to drop box as file and link it in my bug report...
[quote]Yeah, fully agree with you here. Tactical combat needs to be forced as soon as a volley is fired. The original volley from the archers should alos count as their first turn in the tactical battle. So the attacking player only gets to move their melee fighters in their first turn.[/quote] not sure I agree here.. archers should have the chance to fade away.. guerrilla style, this allows for interesting strategies.. I like the idea that faster ranged units could reek ha