I sir second this suggestion ....
Twohawks
When I advance my turn. End turn once no problem, end turn again and game crashes to desktop with the notify Microsoft window up.. I have repeated this several times.. Here are appropriate files debug.err: http://dl.dropbox.com/u/8792236/crash_070610/debug.err memory dump: no file created for this crash last one created was from crash one hour before... dxdiag: <a href="htt
I even declared war and took a few arrow shots at them but as I suspected they was still treading water [e digicons]:grin:[/e]
See while I understand the logic of whats being said here since all have access to it I do not see it as a big issue trying to always use diagonal path means having to move 1 spot at a time and that level of managing movement takes time.. dont get me wrong I think hexes are the way to go.. I just do not see it as a big issue.. but heck that's just my 2cents worth and that won't even buy ya a cup of coffee..
this crash occurs when i try to cast burn.. i have tried it with sovereign in and out of stack.. the one time i managed to get spell to cast with no crash i have to move out of stack and then zoom out to cloth map... side note during casting the animation shows me throwing my bow at target LOL debug.err file http://dl.dropbox.com/u/8792236/debug.err dxdiag http:
[quote who="Myles" reply="1" id="2671888"]Last I check there was a raze building button on the same screen that you built other buildings. I'm pretty sure it was always the last one available(not grayed out).[/quote] Its there it looks like a shovel.. however it frequently give the can demolish because your city would not be continuous
since they cant be used by kingdoms we should have to remove them else ogre's pop out to rampage the country side.. ala bandit camps heh heh...
[quote who="Pantasd" reply="5" id="2671853"]but you can gain essence when you lvl up[/quote] yes you can but the point you used to revive the land (its only one in this build) is still lost... I agree this is way to restrictive on those wanting to be casters.. as was already suggested essence replaced over time.. possible suggestions: allow conversion of shards to replace lost essence in say a 250 to 1 ratio (or more) have spells that use essence have a 1
awesome.. that is one thing I am sure I am not alone in wanting to see.. some monsters with team / pack mentality where the will attack on creatures of other packs / types and some that are just down right uncivilized and will eat anything heh heh.. toss in your earlier creatures can spawn from lair / home turf areas and wowie zowie awesome sauce...
This sounds awesome... things like this can really make the world like the real and dangerous thing it should be...
do you know that if more then one character is in town there are arrows at both end of thier names so you can scroll between them with out leaving the shop? if so never-mind... [e digicons]:grin:[/e]
I must agree.. these types of random traits (should be limited to 1 or 2 max) would further make cities feel different and organic.. (this coming from some one who lives near the motor city a name with proud connotations to folks around here..)
the idea has merit.. as i see it the spells that are effected by shards should have a base none shard spell set (some or one spells not needing shards.. for example: summoning: summon familiar as no shard required.. combat: arcane bolt no shard . fire, ice,earth etc bolt 1 shard .. then aoe versions of the spell ie fire ball 2 or 3.. just a quick few suggestions on how it could work..
[quote]And lastly, Fisheries are going to go away. Those are only in there to test the ability to require buildings being on a beach tile.[/quote]I don't think doing away with fisheries is a good idea.. however these tiles need you typical limiter most food production has i.e. perhaps a tile near a beach that has school of fish (or even a lake or river fish spawn tile) then make the as likely on a "beach/river tile" as wild game or fertile land is. this would keep with
it also helps to continue the harvesting/farming research until getting granaries these add 25% to food production.
Oh look a "River runs through it".... [e digicons]:omg:[/e]
I know you may know this but i would rather ask somthing silly that may help then not.. in my game it took ma few turn to realize i need to build a study or have a research npc to start..
agreed! Huzzah to the Stardock team... Cant wait for day 0 now !
Its up and I am downloading it!!!
Yeee haaaa.. now may be I can get rid of the shakes [e digicons]:D[/e]
Ok I actually thoguht of a mod I would not play... Twilight mod [e digicons];P[/e]
pretty much what i expectged and I pm'ed kyro (because as I submitted my last post forum went boom heh heh) and this is what he had to say... [quote]Preordering on the elemental website is the same thing as doing it through Impulse. Just be patient for Beta 3 to begin[/quote] so its all good.
[e digicons]k1[/e] cheers Lar
I would have to say that I am not looking forward to the "inevitable sound of music" mod for that matter... It would be hard to say what mods i may or may not want to play.. I could say I would not play a civil war mod as I prefer fantasy / futuristic type strategy games.. but with out taking a hard look at just what was in fact in the mod its not really a sure deal breaker for me... good work is good work. perhaps, for me at least the safest thing to sa