I really like your ideas for the ranged combat so far. The LoS problem could be solved by algorithmically go through each of the fields between the target and the shooter at firing. This would not really pose much of a problem imo. This could also be done on hovering over a potential target. or beforehand after each move of a unit which is an enemy or a ranged own unit. Each of those solves would have specific pros and cons most notably having to have a table with all values for the l
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I would definately add that this would be very awesome!
I can confirm the issue as Nakisisa describes it.
[quote who="attackdrone" reply="4" id="3383994"] Quoting Fallenchar, reply 3 Whatever you do, stay away from the Butchermen... If I am playing on Challenging or lower difficulty level, if I find a roaming army with Forgotten Martyrs and Butchermen in an AI territory, I will suicide large numbers of scouts to them. Such mayhem![/quote] Until they annihalate your own pesky threat of an army, right?
Really a nice idea. I quite like it.
There is always a use for Trading Cards even if its just trading. This of course only appeals to certain people, but maybe those people didn't want to play FE_LH before? That would mean more business and since it doesn't cost them technically anything except card designs, why not? I've recieved Kul-Al-Kulan and Vetrar so far.
So exactly what are we discussing here? There is obviously multiple forms of Multiplayer: - Hotseat - Round-Robin - play-by-email But concerning The_Biz's point: [quote who="The_Biz" reply="30" id="3384156"] the game can't even function with proper multiplayer you would literally be staring at the screen doing nothing while other players are busy with tactical battles even if it's 1v1, you have fights a
The one weapon which is always forgotten is the crossbow. It is a onehanded bow with more ini-penalty and a little bit more damage. And the shot which goes through 5 units in a line. So why is it not used? Because you cannot equip 2 of them in your 2 hands. [e digicons]:D[/e] There is only shields atm and well what good do shields do on ranged units? Of course one could try to mix the "Guarded Strike" with Crossbow+Shield+DefenderTrait
Yeah I do agree. The lore is wide enough that there is even enough space for a whole new world or maybe the possibility to conquer the realm of the titans or anything alike.
Maybe you could toss a few ideas out here? I am baffled to what you want from it? Green blinking dots where you can move units?
Maybe the Hiergamemon should add insight into how a specific part of the game works. Mechanically. That would make it worth a read.
Yeah I've been complaining before about this. The Tutorial part of it is good, the rest is kinda meh, and does not really add anything to the game.
The wildlands are all wildly different in nature. Some are just lootboxes where you can send your sovereign alone in the early game and loot epic stuff. (Namtur's Caverns, Scrap Yard) or win against with a micro force (Deorcnysse which really is just a city to produce stuff), or endgame battles with epic rewards (Vetrar, Abeix, Morian, Pyre of Man, Torax) and some stuff that doesn't fit those categories (the stormdragonlair with some altars, the imperium with its bloodspell which is i
Wel Borg999 that is a question.. The harsh reality hm? In my opinion even if there would be no more support I would still "occasionally" play this game, but that is just me. Of course I would really like further support and really the newest addition in our version numbers the 1.3 does hint that here will be more polishing (at least)
[quote who="knightofvirtue" reply="20" id="3382501"] I'd like to know this as well, I saw someone mention a dev had once posted that they plan on adding it at some point when people become available to work on it, if there is I would love a link to that post.[/quote] That would be me I think. There is this (found this over the search function and a little digging - Thank you Gaunathor ): <a href="https://forums.elementalgame.com/441355/page/1/
[quote quoting="post"] *** Unreleased *** Fixes Fixed a crash that would happen if you viewed the city details of a partially revealed city Fixed an issue where it was possible to be booted out of enemy territory, and end up trapped in between the gated section of the master quest wildlands area [/quote] I reported those issues ages ago. Glad they are finally fixed. Keep up the fix work [e digicons]k1[/e]
There already are two DLCs and I must say the Quest DLC is pretty awesome. I barely touched the Map DLC, but those maps that I did play were pretty cool.
Well it is quite obvious that he is .. hm .. concerned (?) ... about how Multiplayer would influce his precious game. But as you said before, there really is no need to worry if it is just a casual "hot-seat" / "co-op vs AI" multiplayer. There would be no need to even touch single player for that.
Hm thats an interesting idea Fuzzy.
Well we all know Deorcnysse the Wildland City, right? It starts at level 7-8 and does nothing in particular useful.. Up until now! On the Map DLC map "The Wildlands" the city starts at level 40 . Yes you read that right. Level 40. Not that its useful. It still does nothing in particular. BUT you gain about 1600 rating from having that level 40 city. Here's a screenshot. <img src="http://i627.photobucket.com/albums/tt359/Innocenz-II/Fallen%20
You use the generator when you create the city/unit/sovereign/champion/faction. Also being able to rename everything does not fix the name generator. Yes you can rename but its still really disrupting the lfow of the game if you must rename every unit because e.g. "Mushashiklas" is not acceptable as a city name. The easiest fix would be to allow us to choose a seed for name generation when we create a custom race. Which has premade names in it. (Probably around 15 would be eno
@row: I think he was more asking for a new kind of item and was therefore hinting in the general direction of "what is useful", instead of actual items. Imo, the amount of bows is lackluster. There needs to be more. Possibly in the direction of magical bows which give initiative instead of take i, balanced out by removing damage and making it superior for rangers with high accuracy and crit. e.g. "Featherwing Stormbow" two-handed 3
To answer the question I was asked.. Yes I do have 64-bit Another thing: Restarting every 30mins should not be the solution because once I closed the game I do not want to open it as much as before if you know what I mean. Also Thank you Frog for answering this thread.
I most recently started a game on a huge map with 25 Factions (excluding me) also on the map. After a few turns which calculated much longer than usual (obviously caused by 25 enemy calculations) the game itself became hardly scrollable and was responding slower than normal. Hitting "turn" would often result in crashes.. My PC spec can handle Skyrim fully modded. So its most likely happening on your pcs too if you would try to play on a huge map with 25 opponents.
Which is really a shame. Cities should have really impressive names. For example one could look at all Fantasy Books there are and none of themwould have a city by the name of "Oahkavvhrk" or any other random name our generator spits out. Perhaps the names should be more bound to the backstory of Elemental? And be directly influenced weather or not your faction is a Kingdom/Empire and what Faction Treats it has. That would definately make it more .. um .. interesting (