I can say that I agree with the points here. Another idea: Let us when we hire the Hero decide how to spend his trait points. Meaning he would start at level 1 and automatically we would be going into the level up screen an amount of times equal to his level he would have. This allows for more customization and specifically for what WE want at the time we get him or her into our army.
N1ghthavvk
Hm interesting ideas. Especially the categorized injuries appeal to me. I think the Razing system is pretty complex though. Not sure if it would be neater to have a less complex one.
How did you lose the battle with 18 Spearmen? However that does seem odd. Never had that happen to me.
Interesting point Wizard12, but that does require very specific points in both sovereign creation AND leveling. And if this is the only way to make it worthwhile having a hero along with your army it really doesn't enhance the gameplay.
Well personally I liked to run around with my Stack of Death (all units in one stack) but since that isn't viable anymore i casually play on normal difficulty with dense magic, normal tech, normal building, small map size, normal amount of monsters, maximum wildlands and maximum (7) AI enemies. At the moment I'm trying to get the "win with faction x" achievements. I've found that my sovereign reaches level 15 this way as well as 1 other champion. The others are just level 7-11 or
Update: Nothing changed concerning the Slay ... creature achievements. They still do not work. I also noted that the "Waitung out the clock" achievement doesn't work. I played the whole 800 turns for "nothing" well not the whole, but i did waste the last 200 since i had already won by far. <img src="http://i627.photobucket.com/albums/tt359/Innocenz-II/Fallen%20Enchantress%20-%20%20Legendary%20Heroes/2013-04-01_00012_zps62560aa0.jpg" al
I really like your idea to merge the Warrior and Assassin trees and split up the Administrator. Maybe get rid of Assassin and merge it into the Warrior part. (Because Assassins aren't legendary heroes you know) And Get a new Tree called General where all the Army stuff from administrator goes (also add some more to both) I'd also like an Archer/Crossbow tree. With many actives, maybe a Stun Shot, a Power shot shooting through unit stacks, a poiso
This is actually a big deal to me, since I enjoy adding custom factions and this limits their starting possibilities by a lot.
I don't think "using up horses for bonus movespeed" is a good idea. First off its unrealistic that your horses are dead(?) after using them a bit And second there are horsemen throughout the world and your suggestion would mean NO RIDERS at all. Both break the immersion of the game. I'd rather have less horses at all so you have to think about making the unit with horses or not. So that means reducing the amount of wild horses and
I have only had this happen to me when I reloaded a game from a Quicksave. Nothing would help after that though, except saving manually and closing the game entirely then restarting and reloading the save.
MM77, care to elaborate please? I don'T see a reasonable way you would ever be able to cast spells aside from the +2 per season you will get which averages to about 1600 Mana in 800 turns for the whole game. Are you just getting Beastmaster Warrior/Assassin traits and hope for the beast? You will never be able to outlast an opposing enemay which is building cities and troops too. Please, I dare you, post a complete Gameplay video with you not building ANY cities at all on
I definitely encountered the same problem. Now for starters I always create the Faction and Sovereign backstory last . This ensures it is saved correctly. And yes even though i did that, ingame the normal text appears... I don't like that either. On a related note: Many of the portraits for your champion are cut off on the edges which looks really bad (on the same opening panel the OP is talking about on the right side with the pictu
Same. I also opened up a post about it since I couldn't spot yours here. Is there any particular reason to it? That would interest me.
I do like your suggestion. However that does mean I cannot use my infinite mana for roads anymore :( (Talking about using Magical Outposts to build custom roads by building them and razing them immediately afterwards ^^)
Well as I stated above: Other achievements did unlock. Just not this one in particular. And by willies statement I assume that only the achievements for slaying these mythical wildland bosses are disabled/bugged ?
Hello guys, just a minor thing, i don't know if this has happened to other people, but I figured I'll go report it here. Steam Achievements worked fine for me until now. I slew Torax the One who levels Mountains and didn't receive the Steam achievement for it. (Note: I didn't try to get other achievements after that but since every achievement besides that one worked before...) I would share my save, but I don't know how to share it here (?)
I think I will try to confirm this, because it would be horrendous. I'll report back later.
^ That still shouldn't be possible. THe AI shouldn't be able to pay another AI to forgo an existing treaty... that's just blatantly unrealistic. Thanks for fixing.
@Chrono Nice find. Should still be fixed though.
Hello everybody, this is my first post here, but I've been reading quite a bit of the other posts. So after a few hours of FE:LH there where quite a few bugs. (As expected by a Beta) So I will report these here in the hope these get fixed or I could help a little. All these bugs where during the same game (I was Altar)! 1. During the quest of the Riddler guy where I had to solve a riddle I solved it and when the reward (A twilight Bee square) should have been spawn