Sounds good to me. Normally an outpost within a city is just ridiculous in itself so yeah. Thumps-up from me!
N1ghthavvk
Another appetizer: It's just ridiculous. I wiped the entire map with those 3 and my Brother Spartans which I had from another quest. Ongr just acted first and killed dragons or sweeped stacks away in one hit.
I don't know but I reported the Empire Wildland spell to be broken and now its removed I think. So it's even worse.
I like the idea with the one hit only one kill and the removal of the damage multiplier per groupmember. If an army attacks another there is fighting not just one side hitting the other and then the other side hitting back like in the current system. I think a way to balance that would be to calculate damage done like this: When a stack attacks another, both stacks attack each other. And damage is calculated with both parties like they were before each others attack then damag
This was actually the second time I have it spawning on a 0/0/0 tile. And no I didn't change anything in my .xml (also mods are disabled) I don't think this mediocre wildland should exist if it is possible to be a bad 3/3/3 village.
So this is the legendary hideout of the titans?
What is this? I am just curious!
As stated. Deorcnysse has only its boni as tile yield and nothing more. This makes the village overly UP. And the wildland a waste of time. I'll let a picture speak for me. Don't know why this is happening but in the right side under Overview you can see it only havin
I have another mayor update. While the Consulate Exploit isn't all 'that' gamebreaking, when you research the High Tower you can build that an unlimited amount of times. Also I confirmed that the unlimited building is indeed happening for any upgrades available. <img src="http://i627.photobucket.com/albums/tt359/Innocenz-II/Fallen%20Enchantress%20-%20%20Legendary%20Heroes/2013-04-14_00005_zps86abd49d.jpg" alt="" width="1024" height="576
Confirmed. It only cancels the combat and nulls your movement. In which case the second you click that turn button the overly powerful monster you wanted to "escape" from. Will just attack again.
Well seeing that there are no other people in the right group (noone died or was wounded there). The group would have consisted only of Ascian and not a pack drake
If it is too much of an annoyance you can always raze the city or putpost they are connected to.
Definately agree with your point here. Another idea e.g. would be to allow cities at the side of the ocean to build fish harbours or something along those lines. Just to make the ocean fulfill a purpose.
I for one began with FE so I didn't know WoM had a MP feature. But as it stands I would really like to play this game FE:LH in MP if it would be possible. Or at least now that my hopes are awakened I would want them to be crushed or further strengthened by an official statement. It would be so awesome if everybody could play with each other even using their own custom races and strategies. That would be really really awesome!
That is a skill only Defenders and Warriors can learn. It is a blance reason so that Mages etc cannot equip full plate anymore. Please check the Update notes for each version.
As stated. I build an Outpost as Lady Irane and it merged into a City (being inside the "walls"). I noticed I could build an unlimited amount of upgrades again and again after it finished (there can still only be one in the queue at a time, but you can build e.g. the Consulate an unlimited amount of times). The Consulate growth bonus stacked. I don't know about the Stables movement speed, since I couldn't measure it exactly and neither about the +50% Atk from the Armory Upgrad
Well in my opinion this is not exactly bad. I mean you have a General, you expect him to be a good leader right? Also it restricts your choice to the Commander which makes your hero a sitback do nothing kind of character
In this game there is no such thing as sneaking in a Spell of Mastery Victory since the Towers are displayed in a corner. Only sneaky thing possible is Quest of Vicotry and since AIs don't bother with it they have no victory condition against a powerful empire which is a few thousand powerrating ahead. Naturally they should seek peace to be able to get a higher rating or win together with me.
[quote who="AlienFromBeyond" reply="75" id="3343162"] If encumbrance is being removed, what advantage will Warhorses from Legacy of Serrane give now over regular Horses?[/quote] Good point. I think they should provide an Initiative or a Damage boost. Which would fit its title. Warhorses should fight or be better trained for exercises during war.
[quote quoting="post"] *** Unreleased *** Features Added Kulan of Umber as a starting sovereign. Added General Carrodus of Capitar as a starting sovereign. [/quote] With this addition to the game we should also get Steam Achievement for winning with these new Standard Sovereigns. Meaning "Rise of Umber": Win as Umber "Rise of Capitar": Win as Capitar Should be new Steam Achievements
sxyz123, Ascian always had 2 Movementpoints. And yes that doesn't seem right, but that's how it is.
I really like this idea. Fullstop. Even though it sadly is much work. But then we do want an awesome game right?
One could probably change the Alchemy Spell instead.
These extra classes would also fix this probloem in particular. Maybe around level 20? And yes, Sanati is right these levels can be reached. I for example have a level 45 sovereign on a huge map, epic progressing and i have run out of monsters, but can still grind Altar questmap, so technically i could level endlessly.
Oliver, that already is in the game through the spell damage amplification by high level mages. They do even more damage than 10% of your manapool. Maybe some cap by Hero level? Damage = Min(Manapool , Herolevel*1000) / 10 That way e.g. a hero at level 10 could do a maximum of 1000 damage (which is still much), but only if the player has acces to >= 10000 Mana. One could also replace the 1000 with 250/500/750 or something along those lines,