Fallenchar

Fallenchar

Joined Member # 4962290
10 Posts 405 Replies 11,060 Reputation

So far, my experience with LH has been... awkward. Everything works slightly different from FE! Not much, but just enough to require a player to completely change his strategy. I am not sure I like all of the changes, but I am trying to adapt :) Is there an in-game explanation of all the new mechanics and abilities? And how are they calculated? Examples: - the Swarm mechanic (I saw the calc here in the forums, but nothing in the Hiergameno

9 Replies 46,960 Views

Two faction trait points too cheap? I would say that's a hefty price tag. Especially since the rest of the trait isn't very useful. Imho, the real problem are the pioneers: they are too expensive to be used for outposts, if you can also build a city with them.

31 Replies 31,281 Views

Why the nerf to Warlock? It is already pretty mediocre. How many direct damage spells are there? Most Sovs start with zero. Come to think of it, the whole magic system feels a bit clunky: a profession (sum or warlock) and magic schools at creation, followed by path of the mage, with more spells and traits similar to summoner and warlock.

212 Replies 636,183 Views

I really do not understand the reasoning behind this change. I was hoping LH was about Heroes. Instead, the devs seem to be doing everything in their power to nerf them. This limitation makes the game incredibly slow as well. I usually pick 'dense' monsters. Now the lairs around my capital spawn faster than I can fight the monsters.

43 Replies 105,771 Views

Congratulations! I would think the quest victory is the hardest on insane. Although you disabled the Master Spell, so you did not have to conquer all opponents. Are you sure about that score? When I beat the game on Ridiculous, I had 20000 points...Oh well, who cares, now I have to beat Insane, with my own build :)

4 Replies 34,031 Views

Like Parrotmath mentioned, there's a bug with research. The AI opponents will trade research points almost indefinitely with each other. It's not so bad when there are only 1-3 opponents, but anything more and you will fall behind quickly. As for advice: from your description, it sounds like you'd already played hundreds of turns. On higher levels, I find it easiest to crush (some of) your opponents as early as possible. Attack them with your sov + backup before they all g

7 Replies 4,411 Views

Buildings already cost a resource. It is called production. Every turn spend on building, you are not training troops. Most buildings provide relatively small bonuses by themselves, so I do not really see a problem here. Like in all similar games, it's a choice between building up your army or your economy.

29 Replies 73,248 Views

Hi everyone, First of all: I love this game. I like TBS games and fantasy and I especially love the atmosphere of FE and the combination of TBS and RPG. But I still have a couple of issues with the game. These 4 bugs have been mentioned on the forums before, and I thought they were fixed, but they still show up in my current 1.3 game. After updating to 1.3, I started a new game with an old custom faction. The bugs: - Pathfinding: my units

3 Replies 13,922 Views

I've bought all AOW games and I've bought FE. I enjoyed them all immensely. That's why I'm going to buy the FE expansion and the new AOW game. And I will enjoy them both! No sense trying to stop me, OP :)

27 Replies 27,394 Views

[quote quoting="post"] So to recap: Fallenchar does not send full stacks to attack, or at least very rarely Fallenchar does not escort stacks with other stacks to create a big attack Fallenchar does not escort champions enough and uses them as just a regular unit, probably treating them as just scouts Fallenchar does not defend its border which it should do at all times, even during peace time Fallenchar doe

84 Replies 214,534 Views

That devious RNG monster has struck again! Seriously, resources are not very common on default. Missing a specific one close to your starting cities is completely normal. I believe starting locations and resources get scarcer if you play on larger maps.

15 Replies 8,951 Views

I don't mind the dumb AI so much - although Coyote raises 2 good points about it -. The AI is not a human, that's why you can give it all sorts of bonuses playing on higher levels. I do mind all the bugs. Or not so much bugs, but all those tings that don't seem to work as intended: - Pathfinding doesn't always work. Units ignore roads when calculating fastest route - Select next unit 'u' often skips units - When your sov dies in battle,

19 Replies 50,149 Views

You use crystal to train troops equipped with magic items. You can design your own troops. If you have a lot of crystal, you can equip units with lots of nifty items with a small crystal cost and a relatively low training time. If you are not keen on building many troops, crystal is still worth quite a lot. AI's will give 5 gold for 1 crystal, so harvesting 1/2 a crystal per season nets you 2.5 gildar. That's a lot more than a merchant or market.

2 Replies 5,802 Views

You can buy a lot of Quest maps and level Relias to an unstoppable one-man-army. Or trade the influence you gain this way for crystal. All you need are Relias and some Henchmen. The prestige you gain this way will help as well. On random maps, there's usually something lacking: no horses/iron/crystal, poor city locations, poor starting champ, etc. That's what keeps the game different every time.

11 Replies 7,017 Views

[quote who="Kalin" reply="51" id="3296652"]I don't think you understand how dodge vs accuracy works. They don't have 25% chance to miss, they have a 55% chance to miss.[/quote] 1 - 55/75 = 26.67% That's how much your average opponents' damage output decreases with the base wraith trait. They will miss 26.67% more often. You are absolutely right about the increasing effects of stacking dodge. Nobody ever questioned that. But, like Dihir said, it's just anoth

84 Replies 261,876 Views

Yes, putting a governor in the city is enough. You can see the bonuses when you hover over the city's specifics: +2 growth from 'governor's name' when you hover over growth, for example. Some Champ bonuses are added directly to your realm's total, however. For example, the Merchant trait.

13 Replies 13,833 Views

I may have had the same bug. In negotiations, whenever I ask more than what they're offering (simply because I am still adding resources from both sides of the screen), they suddenly demand ~3489 points, even though they didn't bring anything new to the table. I just exit the screen and do it again, making sure I start with all my resources first.

17 Replies 329,074 Views

[quote who="Kalin" reply="48" id="3296576"] Um... you DO realize that you don't need to cast it on EVERYTHING, right? You only use blind on the ones that offers the most threat. Most often that means it's one or two units per battle.[/quote] That's exactly what I said. And it's a great tactic. [quote who="Kalin" reply="48" id="3296576"] Also, you don't start at 100 accuracy (you only get that at very late game with fortress bonuses), most

84 Replies 261,876 Views

What, they auto-convert? So I picked Death Worship for nothing [e digicons]o_O[/e] I truly wish there was a place to find all this info.

10 Replies 16,193 Views

The Earth Shrills don't have a ranged spell, though, do they? In the earliest stages of the game, I divide all monsters into 2 groups: those that have ranged attacks and those without. No ranged attack = easy prey. Ranged attack = hold off for now.

9 Replies 3,646 Views

[quote who="Kalin" reply="37" id="3296189"]No offense to anyone, but I don't see how this is even slightly balanced. There's no need to research anything deep in the tech tree, just get to warg, a shield, and a brilliant sovereign with death for blindness. You basically just won the game because 90% of the units won't be able to hit you. My shadow blades (sword+shield warg riders with dodge traits and cloak of night) are virtually invincible without needing blindness... how is any

84 Replies 261,876 Views

[quote who="dihir" reply="7" id="3296214"]I have been noticing quite often that when I research alliances I do not have any option to create an alliance treaty with other sovereigns. I do not mean that they do not accept the treaty but that the option does not show up for me to choose when I am proposing a treaty. Has anyone else seen this? I am wondering if the issue is that by the time I research alliances, some or most of the other factions have been destroyed (

9 Replies 7,548 Views