Nobody understands Resoln. That's their thing: being enigmatic and all that. Anyway, Binding is excellent to gain an early-game advantage. Their other traits are...flavorful. Pariden has (one of) the best trait in the game, Enchanters. But don't tell anyone. Before you know it, someone will cry 'nerf'.
Fallenchar
[quote who="BioLogos" reply="31" id="3358029"] 9. Stoneskin. Could scale better, make it +2 per earth shard? [/quote] You probably mean 'Gift of Iron'. Stoneskin is already very useful as it is.
Whoohoo, we are finally getting rid of the Potential traits! I am a happy camper.
First off: Low level spells are the most useful spells at the moment. City enchantments (the lvl 1 spells) are my most used spells, followed by unit enchantments (lvl 2). The Mother Of All Spells is level zero, completely free and available to everyone: Meditation! I mostly use Death spells (for flavor), so I'll let others talk about other schools. From Death, I rarely use: - Wither. Too expensive. Effect is very marginal. Cost could be lower. <
Good changes, except for Propaganda. Wasn't that already the weakest city enchantment?
It doesn't matter if this subject has been touched before: The Potential Traits really need to go! They are awful. As Azunai describes, most players will feel obliged to take them. Just grant a bit more xp, and everything will be fine. No need to torture gamers like that. About the XP split: maybe a less severe penalty? I do not like the penalty, but it's a designer choice. Not as bad as, let's say... The Potential Traits! Those are poorly designed and shou
On a related note: if you are told to leave an AI's territory and refuse (starting a war), your forces are still kicked out. In this case, I was too powerful for the AI to make any demands, it would've been more realistic if the AI had offered tribute. In general, I feel these issues can be solved by not allowing access unless there's some sort of pact. Although that could be too restricting on gameplay...
I have the same issue with turning it off: almost all opponents will still build those expensive Towers. I usually turn the option off because it forces my hand, like the OP describes. Not because it's earlier or easier for me than other victories. Conquest/ Alliance victory is usually easyiest for me, followed by Quest.
[quote who="Frogboy" reply="31" id="3357224"] I'll try to be succinct here. I have come to the realization that there were a lot of people who liked War of Magic. And I agree that the biggest hit against the original release of Elemental was that it was unstable at launch. There are a number of reasons why that happened which I won't go into here. However, you have to judge each game on its own merits. War of Magic was a big game with a lo
It can become pretty powerful in FE, but it had an overhaul in LH. That's probably what's causing the confusion.
[quote who="parrottmath" reply="16" id="3354957"] I'd be happy to playtest the senario (even secretly ). I definitely know how to keep a secret.[/quote] No you don't! You just blurted out one of the biggest secrets of life [e digicons]o_O[/e] [quote who="parrottmath" reply="5" id="3354103"]Shhhhh... it is not well known that books contain information.[/quote]
[quote quoting="post"] every game I have played (4) all of the ai nations really don't like me. I am always the lowest on the power board (I assume because I don't spam cities). Can you guys share your thoughts on diplomacy to a nub? will the ai offer me treaties that I have not researched? off topic: what is the difference between empire and kingdom? thanks! [/quote] The AI are all bullies. They will treat y
a) I don't agree. There are many situations in which I don't need certain resources. Maybe the AI doesn't need that resource at that time. It would be great if it knew when to trade and when not to, but that's probably too complicated. b) afaik, it already works the way you suggest. c & d) yeah, it would be awesome if diplomacy offered many more options and scaling. For instance, I'd love some sort of 'demand' option: give me this tech, or get c
I love playing magic-oriented games, I can't resist replying even though I'm a bit late... Unfortunately, the 'mage' professions are not that great. "General" is the easiest (and most boring) profession to play, especially as a mage, since many spells have a 'damage per level' component. If you have binding, it might be slightly better to play as Empire, because Life shards don't have an Elemental, while Death shards do. You can still play Amarians,
All of the above is solid advice. I would like to add one more thing: don't be afraid to conquer your opponents' cities, if they are weaker than you are. Raze cities withb low tile yields, keep the ones with high yields (food/clay/essence of 9+ in total) and/or good resources nearby.
[quote who="bigduncm24" reply="4" id="3354276"] I think you also have to be at war with an AI faction to get it to surrender.[/quote] Ok, I thought it was obvious from the context, but let me be clear: even after I conquered almost all of their cities, razed their buildings, slaughtered their livestock AND stole their candy, the AI would still refuse to surrender. As I usually play on 'ridiculous' it is virtually impossible to triple their faction power. That cou
In my first game (of FE), all Sovs surrendered at some point. After that, nobody has surrendered to me ever again, even though I have beat the game many times. The 'AI surrender threshold' in the options screen does not seem to have any influence. It's probably some hidden mechanic I (and Fuzzy) always -or never- seem to trigger.
Bugs: - Completing two quests on the same turn gives zero xp for the second quest. - Only 3 items are available in combat, even if you have more usable items in your inventory. Wouldn't be a problem if you could select which items to use. - Please fix the ages-old issue of the city borders not updating instantly - Some Techs lack descriptions (icons) Pet Peeves: - Remove the 3 Potential traits, increase the overall xp gain ins
This might be related to the fact (or bug, more likely) that you can only have 3 or 4 items available for use during combat. Sadly, the game selects which ones...
Great balance changes. Much better than the previous patches, to be honest. One BUG with the Shard harvesting tech: the icon does not show up in my games. This way, it seems like it's useless. Actually, multiple Magic techs have no icon.
[quote who="Burress" reply="52" id="3352413"] I know many of us started posting here around the release of Gal Civ 2, which was a magnificent game, the best computer strategy game I had played up until recently. I think it is important to be aware of the different reasons we play strategy games though. This is the crux of my argument, which really has nothing to with xp split per se. I personally play them casually, usually for the stimulation to the imagination with just the
A small increase in xp gained would already help a lot. If the Devs finally get rid of the 'Potential' traits as well, life would be perfect!
Ah, I see. Thanks for the explanation, Derek
[quote who="insectbrain" reply="38" id="3349455"] As some people like this change and some don't, couldn't we just make this change optional? [/quote] Great suggestion! Not a mod (some people have no pc skills whatsoever and like to keep it that way), but a toggle in the options screen would be excellent.
[quote who="phazonfreak" reply="1" id="3349584"] Rush: You can move the unit, use the rush ability and move again. It basically doubles your movement points.[/quote] You are probably right, as it does not work for attacks. I guess they should change the tooltip to state: 'movement' instead of action. I always start next to my opponents, so I still haven't used this once after 12 hours... Thanks for the answers so far.